Rendering Configuration

Rendering Configuration#

The RenderCfg class controls the renderer, ray-tracing sample count, tone mapping, and DLSS settings used by SimulationManager.

Core options#

Parameter

Type

Default

Description

renderer

str

"auto"

Renderer backend: auto, hybrid, fast-rt, or rt.

spp

int

1

Samples per pixel for ray-traced rendering. Must be at least 1.

tone_mapping_enabled

bool

False

Apply modified Reinhard tone mapping to RGB output.

tone_mapping_exposure

float

1.0

Fixed linear exposure multiplier used before tone mapping.

dlss

DLSSCfg

DLSSCfg()

NVIDIA DLSS settings. See NVIDIA DLSS.

Ray-traced output uses DexSim’s OptiX denoiser. Tone mapping affects RGB output only; depth, segmentation masks, normals, and position buffers remain unchanged.

Renderer selection#

With renderer="auto", EmbodiChain selects a backend from the GPU detected at the configured gpu_id when the simulation manager is constructed:

GPU class

Examples

Selected renderer

RTX-series consumer/workstation GPUs

RTX 4090, RTX 6000 Ada

hybrid

Datacenter accelerators

A100, A800, H100, H800, H200, H20

fast-rt

No CUDA device or unknown GPU

hybrid

An explicit renderer always takes precedence over automatic selection. The process-wide default can also be changed through SimulationManager.set_default_renderer():

from embodichain.lab.sim import SimulationManager

SimulationManager.set_default_renderer("auto")
SimulationManager.set_default_renderer("fast-rt")

Configuration example#

from embodichain.lab.sim import SimulationManagerCfg
from embodichain.lab.sim.cfg import RenderCfg

sim_config = SimulationManagerCfg(
    render_cfg=RenderCfg(
        renderer="fast-rt",
        spp=4,
        tone_mapping_enabled=True,
        tone_mapping_exposure=1.0,
    )
)

For DLSS-specific settings, see NVIDIA DLSS.