Rigid object group tutorial#

This tutorial shows how to create and use a RigidObjectGroup in SimulationManager. It follows the style used in the create_scene tutorial and references the example script located in scripts/tutorials/sim/create_rigid_object_group.py.

The Code#

The tutorial corresponds to the create_rigid_object_group.py script in the scripts/tutorials/sim directory.

Code for create_rigid_object_group.py
  1# ----------------------------------------------------------------------------
  2# Copyright (c) 2021-2026 DexForce Technology Co., Ltd.
  3#
  4# Licensed under the Apache License, Version 2.0 (the "License");
  5# you may not use this file except in compliance with the License.
  6# You may obtain a copy of the License at
  7#
  8#     http://www.apache.org/licenses/LICENSE-2.0
  9#
 10# Unless required by applicable law or agreed to in writing, software
 11# distributed under the License is distributed on an "AS IS" BASIS,
 12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 13# See the License for the specific language governing permissions and
 14# limitations under the License.
 15# ----------------------------------------------------------------------------
 16
 17"""
 18This script demonstrates how to create a rigid object group using SimulationManager.
 19"""
 20
 21import argparse
 22import time
 23
 24from embodichain.lab.sim import SimulationManager, SimulationManagerCfg
 25from embodichain.lab.gym.utils.gym_utils import add_env_launcher_args_to_parser
 26from embodichain.lab.sim.cfg import RigidBodyAttributesCfg, RenderCfg
 27from embodichain.lab.sim.shapes import CubeCfg
 28from embodichain.lab.sim.objects import (
 29    RigidObjectGroup,
 30    RigidObjectGroupCfg,
 31    RigidObjectCfg,
 32)
 33
 34
 35def main():
 36    """Main function to create and run the simulation scene."""
 37
 38    # Parse command line arguments
 39    parser = argparse.ArgumentParser(
 40        description="Create a simulation scene with SimulationManager"
 41    )
 42    add_env_launcher_args_to_parser(parser)
 43    args = parser.parse_args()
 44
 45    # Configure the simulation
 46    sim_cfg = SimulationManagerCfg(
 47        width=1920,
 48        height=1080,
 49        headless=True,
 50        physics_dt=1.0 / 100.0,  # Physics timestep (100 Hz)
 51        sim_device=args.device,
 52        render_cfg=RenderCfg(
 53            renderer=args.renderer
 54        ),  # Enable ray tracing for better visuals
 55        num_envs=args.num_envs,
 56        arena_space=3.0,
 57    )
 58
 59    # Create the simulation instance
 60    sim = SimulationManager(sim_cfg)
 61
 62    physics_attrs = RigidBodyAttributesCfg(
 63        mass=1.0,
 64        dynamic_friction=0.5,
 65        static_friction=0.5,
 66        restitution=0.1,
 67    )
 68
 69    # Add objects to the scene
 70    obj_group: RigidObjectGroup = sim.add_rigid_object_group(
 71        cfg=RigidObjectGroupCfg(
 72            uid="obj_group",
 73            rigid_objects={
 74                "cube_1": RigidObjectCfg(
 75                    uid="cube_1",
 76                    shape=CubeCfg(size=[0.1, 0.1, 0.1]),
 77                    attrs=physics_attrs,
 78                    init_pos=[0.0, 0.0, 1.0],
 79                ),
 80                "cube_2": RigidObjectCfg(
 81                    uid="cube_2",
 82                    shape=CubeCfg(size=[0.2, 0.2, 0.2]),
 83                    attrs=physics_attrs,
 84                    init_pos=[0.5, 0.0, 1.0],
 85                ),
 86                "cube_3": RigidObjectCfg(
 87                    uid="cube_3",
 88                    shape=CubeCfg(size=[0.3, 0.3, 0.3]),
 89                    attrs=physics_attrs,
 90                    init_pos=[-0.5, 0.0, 1.0],
 91                ),
 92            },
 93        )
 94    )
 95
 96    print("[INFO]: Scene setup complete!")
 97    print(f"[INFO]: Running simulation with {args.num_envs} environment(s)")
 98    print("[INFO]: Press Ctrl+C to stop the simulation")
 99
100    # Open window when the scene has been set up
101    if not args.headless:
102        sim.open_window()
103
104    # Run the simulation
105    run_simulation(sim)
106
107
108def run_simulation(sim: SimulationManager):
109    """Run the simulation loop.
110
111    Args:
112        sim: The SimulationManager instance to run
113    """
114
115    # Initialize GPU physics if using CUDA
116    if sim.is_use_gpu_physics:
117        sim.init_gpu_physics()
118
119    step_count = 0
120
121    try:
122        last_time = time.time()
123        last_step = 0
124        while True:
125            # Update physics simulation
126            sim.update(step=1)
127            step_count += 1
128
129            # Print FPS every second
130            if step_count % 100 == 0:
131                current_time = time.time()
132                elapsed = current_time - last_time
133                fps = (
134                    sim.num_envs * (step_count - last_step) / elapsed
135                    if elapsed > 0
136                    else 0
137                )
138                print(f"[INFO]: Simulation step: {step_count}, FPS: {fps:.2f}")
139                last_time = current_time
140                last_step = step_count
141
142    except KeyboardInterrupt:
143        print("\n[INFO]: Stopping simulation...")
144    finally:
145        # Clean up resources
146        sim.destroy()
147        print("[INFO]: Simulation terminated successfully")
148
149
150if __name__ == "__main__":
151    main()

The Code Explained#

Adding a RigidObjectGroup#

The key part of the tutorial demonstrates creating a RigidObjectGroup via sim.add_rigid_object_group. The group is configured with a mapping of object UIDs to RigidObjectCfg entries. Each entry defines a shape (here CubeCfg), physics attributes, and initial pose.

    obj_group: RigidObjectGroup = sim.add_rigid_object_group(
        cfg=RigidObjectGroupCfg(
            uid="obj_group",
            rigid_objects={
                "cube_1": RigidObjectCfg(
                    uid="cube_1",
                    shape=CubeCfg(size=[0.1, 0.1, 0.1]),
                    attrs=physics_attrs,
                    init_pos=[0.0, 0.0, 1.0],
                ),
                "cube_2": RigidObjectCfg(
                    uid="cube_2",
                    shape=CubeCfg(size=[0.2, 0.2, 0.2]),
                    attrs=physics_attrs,
                    init_pos=[0.5, 0.0, 1.0],
                ),
                "cube_3": RigidObjectCfg(
                    uid="cube_3",
                    shape=CubeCfg(size=[0.3, 0.3, 0.3]),
                    attrs=physics_attrs,
                    init_pos=[-0.5, 0.0, 1.0],
                ),
            },
        )
    )

    print("[INFO]: Scene setup complete!")

Running the tutorial#

To run the script from the repository root:

python scripts/tutorials/sim/create_rigid_object_group.py

You can pass flags such as --headless, --num_envs <n>, and --device <cpu|cuda> to customize the run.