embodichain.lab.sim

Contents

embodichain.lab.sim#

EmbodiChain’s simulation core.

Organized around the SimulationManager (the DexSim scene handle), the scene-object hierarchy, sensors, IK solvers, motion planners, the atomic-action layer, and shared configuration types.

Overview#

The sim package is EmbodiChain’s simulation core. It is organized around the SimulationManager (the DexSim scene handle), the scene-object hierarchy (lights, rigid/soft/cloth bodies, articulations, robots, gizmos, constraints), the sensor suite (cameras, stereo cameras, contact sensors), the motion package for solvers, planners, workspace, and trajectory augmentation, the atomic-action motion-primitive layer, and the shared configuration types and utilities that wire all of these together.

Submodules

sim_manager

profiler

Lightweight hierarchical profiler shared by simulation and environments.

cfg

common

material

shapes

objects

Scene-object classes spawned into the SimulationManager.

robots

Robot-specific configuration presets (RobotCfg subclasses) ready to drop into a simulation scene, plus the build_dual_arm_cfg dual-arm assembly helper.

sensors

Sensors attached to the simulation scene.

motion

Robot motion solving, planning, workspace analysis, and trajectory augmentation.

atomic_actions

Typed planning contracts and built-in atomic actions.

types

utility

Helper utilities for simulation state conversion, mesh/geometry handling, configuration transforms, keyboard interaction, and action/solver adaptation.

Simulation Manager#

Profiler#

class embodichain.lab.sim.Profiler[source]#

Bases: object

Hierarchical wall-time profiler.

Parameters:
  • cfg (Optional[ProfilerCfg]) – Profiler configuration. None disables profiling entirely.

  • device (device) – Device used for optional CUDA synchronization and NVTX ranges.

Note

One profiler tracks one synchronous call stack. Use it on the simulation thread that owns the associated simulation manager.

Methods:

__init__(cfg, device)

report()

Log a profiling report table and optionally dump JSON.

section(name, *[, is_root])

Record wall time for a named section.

Attributes:

enabled

Whether profiling is active.

__init__(cfg, device)[source]#
property enabled: bool#

Whether profiling is active.

report()[source]#

Log a profiling report table and optionally dump JSON.

Return type:

Dict[str, object]

Returns:

Report data, or an empty dictionary when profiling is disabled.

section(name, *, is_root=False)[source]#

Record wall time for a named section.

Parameters:
  • name (str) – Leaf section name. The full name is derived from the active section stack.

  • is_root (bool) – Whether this section starts a top-level profiling sample. A nested root is transparent and its children remain attached to the active outer hierarchy.

Return type:

Iterator[None]

class embodichain.lab.sim.ProfilerCfg[source]#

Bases: object

Configuration for hierarchical wall-time profiling.

Attributes:

color_output

Color terminal report rows by logical module.

enable_time

Enable per-section wall-time statistics (mean/min/max/std).

nvtx

Push NVTX ranges for sections so they appear in Nsight Systems.

output_path

Optional JSON path written by Profiler.report().

sync_cuda

Synchronize CUDA at section boundaries for accurate GPU wall time.

warmup_steps

Number of top-level root sections to discard before recording.

color_output: bool#

Color terminal report rows by logical module.

This only affects the logged table; JSON report data remains unchanged.

enable_time: bool#

Enable per-section wall-time statistics (mean/min/max/std).

nvtx: bool#

Push NVTX ranges for sections so they appear in Nsight Systems.

output_path: str | None#

Optional JSON path written by Profiler.report().

sync_cuda: bool#

Synchronize CUDA at section boundaries for accurate GPU wall time.

warmup_steps: int#

Number of top-level root sections to discard before recording.

Configuration#

Classes:

ArticulationCfg

Configuration for an articulation asset in the simulation.

ClothObjectCfg

Configuration for a cloth body asset in the simulation.

ClothPhysicalAttributesCfg

ClothPhysicalAttributesCfg(youngs: 'float' = <factory>, poissons: 'float' = <factory>, dynamic_friction: 'float' = <factory>, elasticity_damping: 'float' = <factory>, thickness: 'float' = <factory>, bending_stiffness: 'float' = <factory>, bending_damping: 'float' = <factory>, enable_kinematic: 'bool' = <factory>, enable_ccd: 'bool' = <factory>, enable_self_collision: 'bool' = <factory>, has_gravity: 'bool' = <factory>, self_collision_stress_tolerance: 'float' = <factory>, collision_mesh_simplification: 'bool' = <factory>, vertex_velocity_damping: 'float' = <factory>, mass: 'float' = <factory>, density: 'float' = <factory>, max_depenetration_velocity: 'float' = <factory>, max_velocity: 'float' = <factory>, self_collision_filter_distance: 'float' = <factory>, linear_damping: 'float' = <factory>, sleep_threshold: 'float' = <factory>, settling_threshold: 'float' = <factory>, settling_damping: 'float' = <factory>, min_position_iters: 'int' = <factory>, min_velocity_iters: 'int' = <factory>)

DLSSCfg

DexSim DLSS configuration for window and offscreen rendering.

GPUMemoryCfg

A gpu memory configuration dataclass that neatly holds all parameters that configure physics GPU memory for simulation

JointDrivePropertiesCfg

Properties to define the drive mechanism of a joint.

LightCfg

Configuration for a light asset in the simulation.

LinkPhysicsOverrideCfg

Per-link physics override matched by regex on articulation link names.

MarkerCfg

Configuration for visual markers in the simulation.

ObjectBaseCfg

Base configuration for an asset in the simulation.

PhysicsCfg

PhysicsCfg(gravity: 'np.ndarray' = <factory>, bounce_threshold: 'float' = <factory>, enable_ccd: 'bool' = <factory>, length_tolerance: 'float' = <factory>, speed_tolerance: 'float' = <factory>)

RenderCfg

RenderCfg(renderer: "Literal['auto', 'hybrid', 'fast-rt', 'rt']" = <factory>, spp: 'int' = <factory>, dlss: 'DLSSCfg' = <factory>, tone_mapping_enabled: 'bool' = <factory>, tone_mapping_exposure: 'float' = <factory>)

RigidBodyAttributesCfg

Physical attributes for rigid bodies.

RigidBodyAttributesOverrideCfg

Partial rigid-body attribute overrides for per-link physics configuration.

RigidConstraintCfg

Configuration for a fixed constraint between two RigidObjects.

RigidObjectCfg

Configuration for a rigid body asset in the simulation.

RigidObjectGroupCfg

Configuration for a rigid object group asset in the simulation.

RobotCfg

RobotCfg(uid: 'str | None' = <factory>, init_pos: 'tuple[float, float, float]' = <factory>, init_rot: 'tuple[float, float, float]' = <factory>, init_local_pose: 'np.ndarray | None' = <factory>, fpath: 'str' = <factory>, drive_pros: 'JointDrivePropertiesCfg' = <factory>, body_scale: 'tuple | list' = <factory>, attrs: 'RigidBodyAttributesCfg' = <factory>, link_attrs: 'dict[str, LinkPhysicsOverrideCfg] | None' = <factory>, fix_base: 'bool' = <factory>, disable_self_collision: 'bool' = <factory>, enable_gravity: 'bool' = <factory>, init_qpos: 'torch.Tensor | np.ndarray | Sequence[float]' = <factory>, qpos_limits: 'torch.Tensor | np.ndarray | Sequence[float] | Dict[str, List[float]] | None' = <factory>, sleep_threshold: 'float' = <factory>, min_position_iters: 'int' = <factory>, min_velocity_iters: 'int' = <factory>, build_pk_chain: 'bool' = <factory>, compute_uv: 'bool' = <factory>, use_usd_properties: 'bool' = <factory>, control_parts: 'Dict[str, List[str]] | None' = <factory>, urdf_cfg: 'URDFCfg | None' = <factory>, solver_cfg: 'SolverCfg | Dict[str, SolverCfg] | None' = <factory>, workspace_cfg: 'Dict[str, RobotWorkspaceCfg] | None' = <factory>)

SoftObjectCfg

Configuration for a soft body asset in the simulation.

SoftbodyPhysicalAttributesCfg

SoftbodyPhysicalAttributesCfg(youngs: 'float' = <factory>, poissons: 'float' = <factory>, dynamic_friction: 'float' = <factory>, elasticity_damping: 'float' = <factory>, material_model: 'SoftBodyMaterialModel' = <factory>, enable_kinematic: 'bool' = <factory>, enable_ccd: 'bool' = <factory>, enable_self_collision: 'bool' = <factory>, has_gravity: 'bool' = <factory>, self_collision_stress_tolerance: 'float' = <factory>, collision_mesh_simplification: 'bool' = <factory>, self_collision_filter_distance: 'float' = <factory>, vertex_velocity_damping: 'float' = <factory>, linear_damping: 'float' = <factory>, sleep_threshold: 'float' = <factory>, settling_threshold: 'float' = <factory>, settling_damping: 'float' = <factory>, mass: 'float' = <factory>, density: 'float' = <factory>, max_depenetration_velocity: 'float' = <factory>, max_velocity: 'float' = <factory>, min_position_iters: 'int' = <factory>, min_velocity_iters: 'int' = <factory>)

SoftbodyVoxelAttributesCfg

SoftbodyVoxelAttributesCfg(triangle_remesh_resolution: 'int' = <factory>, triangle_simplify_target: 'int' = <factory>, maximal_edge_length: 'float' = <factory>, simulation_mesh_resolution: 'int' = <factory>, simulation_mesh_output_obj: 'bool' = <factory>)

URDFCfg

Standalone configuration class for URDF assembly.

WindowCameraPoseCfg

Configuration for printing the interactive viewer camera pose.

WindowRecordCfg

Configuration for interactive viewer window recording.

Functions:

link_attrs_from_dict(value)

Parse a link_attrs mapping from YAML/JSON-style dicts.

class embodichain.lab.sim.cfg.ArticulationCfg[source]#

Bases: ObjectBaseCfg

Configuration for an articulation asset in the simulation.

This class extends the base asset configuration to include specific properties for articulations, such as joint drive properties, physical attributes.

Attributes:

attrs

Physical attributes for all links.

body_scale

Scale of the articulation in the simulation world frame.

build_pk_chain

Whether to build pytorch-kinematics chain for forward kinematics and jacobian computation.

compute_uv

Whether to compute the UV mapping for the articulation link.

disable_self_collision

Whether to enable or disable self-collisions.

drive_pros

Properties to define the drive mechanism of a joint.

enable_gravity

Whether gravity is enabled for the articulation.

fix_base

Whether to fix the base of the articulation.

fpath

Path to the articulation asset file.

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_qpos

Initial joint positions of the articulation.

init_rot

Euler angles (in degree) of the root in simulation world frame.

link_attrs

Named per-link physics override groups keyed by regex on link names.

min_position_iters

[1,255].

min_velocity_iters

[0,255].

qpos_limits

Override joint position limits of the articulation.

sleep_threshold

[0, max_float32]

uid

use_usd_properties

Whether to use physical properties from USD file instead of config.

Methods:

from_dict(init_dict)

Initialize the configuration from a dictionary.

attrs: RigidBodyAttributesCfg#

Physical attributes for all links. We use default mass from the USD/URDF file if available. The mass and density in attrs will only be used if specified.

body_scale: tuple | list#

Scale of the articulation in the simulation world frame.

build_pk_chain: bool#

Whether to build pytorch-kinematics chain for forward kinematics and jacobian computation.

compute_uv: bool#

Whether to compute the UV mapping for the articulation link.

Currently, the uv mapping is computed for each link with projection uv mapping method.

disable_self_collision: bool#

Whether to enable or disable self-collisions.

drive_pros: JointDrivePropertiesCfg#

Properties to define the drive mechanism of a joint.

enable_gravity: bool#

Whether gravity is enabled for the articulation.

This runtime flag is applied regardless of use_usd_properties.

fix_base: bool#

Whether to fix the base of the articulation.

Set to True for articulations that should not move, such as a fixed base robot arm or a door. Set to False for articulations that should move freely, such as a mobile robot or a humanoid robot.

fpath: str#

Path to the articulation asset file.

classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

ArticulationCfg

init_local_pose: ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_qpos: Union[Tensor, ndarray, Sequence[float]]#

Initial joint positions of the articulation.

If None, the joint positions will be set to zero. If provided, it should be a array of shape (num_joints,).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

Named per-link physics override groups keyed by regex on link names.

Each group applies LinkPhysicsOverrideCfg.attrs on top of attrs for matched links only. A link must not match more than one group.

min_position_iters: int#

[1,255].

Type:

Number of position iterations the solver should perform for this articulation. Range

min_velocity_iters: int#

[0,255].

Type:

Number of velocity iterations the solver should perform for this articulation. Range

qpos_limits: Union[Tensor, ndarray, Sequence[float], Dict[str, List[float]], None]#

Override joint position limits of the articulation.

If None, the joint position limits from the asset file (URDF/USD) are used. If provided as a tensor/array of shape (num_joints, 2), it is applied to all joints in the order of joint_names. If provided as a dictionary, keys are joint names or regular expressions and values are [min, max] limits.

This field replaces the asset limits for the articulation and can be used to either tighten or expand the allowed range.

sleep_threshold: float#

[0, max_float32]

Type:

Energy below which the articulation may go to sleep. Range

uid: str | None#
use_usd_properties: bool#

Whether to use physical properties from USD file instead of config.

When True: Keep all physical properties (drive, physics attrs, etc.) from USD file. When False (default): Override USD properties with config values (URDF behavior). Only effective for USD files, ignored for URDF files.

class embodichain.lab.sim.cfg.ClothObjectCfg[source]#

Bases: ObjectBaseCfg

Configuration for a cloth body asset in the simulation.

This class extends the base asset configuration to include specific properties for cloth bodies, such as physical attributes and collision group.

Attributes:

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_rot

Euler angles (in degree) of the root in simulation world frame.

physical_attr

Physical attributes for the cloth body.

shape

Mesh configuration for the cloth body.

uid

init_local_pose: ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

physical_attr: ClothPhysicalAttributesCfg#

Physical attributes for the cloth body.

shape: MeshCfg#

Mesh configuration for the cloth body.

uid: str | None#
class embodichain.lab.sim.cfg.ClothPhysicalAttributesCfg[source]#

Bases: object

ClothPhysicalAttributesCfg(youngs: ‘float’ = <factory>, poissons: ‘float’ = <factory>, dynamic_friction: ‘float’ = <factory>, elasticity_damping: ‘float’ = <factory>, thickness: ‘float’ = <factory>, bending_stiffness: ‘float’ = <factory>, bending_damping: ‘float’ = <factory>, enable_kinematic: ‘bool’ = <factory>, enable_ccd: ‘bool’ = <factory>, enable_self_collision: ‘bool’ = <factory>, has_gravity: ‘bool’ = <factory>, self_collision_stress_tolerance: ‘float’ = <factory>, collision_mesh_simplification: ‘bool’ = <factory>, vertex_velocity_damping: ‘float’ = <factory>, mass: ‘float’ = <factory>, density: ‘float’ = <factory>, max_depenetration_velocity: ‘float’ = <factory>, max_velocity: ‘float’ = <factory>, self_collision_filter_distance: ‘float’ = <factory>, linear_damping: ‘float’ = <factory>, sleep_threshold: ‘float’ = <factory>, settling_threshold: ‘float’ = <factory>, settling_damping: ‘float’ = <factory>, min_position_iters: ‘int’ = <factory>, min_velocity_iters: ‘int’ = <factory>)

Methods:

attr()

Convert to dexsim ClothBodyAttr.

Attributes:

bending_damping

Bending damping.

bending_stiffness

Bending stiffness.

collision_mesh_simplification

Whether to simplify the collision mesh for self-collision.

density

Material density in kg/m^3.

dynamic_friction

Dynamic friction coefficient.

elasticity_damping

Elasticity damping factor.

enable_ccd

Enable continuous collision detection (CCD).

enable_kinematic

If True, (partially) kinematic behavior is enabled.

enable_self_collision

Enable self-collision handling.

has_gravity

Whether the cloth is affected by gravity.

linear_damping

Global linear damping applied to the cloth.

mass

Total mass of the cloth.

max_depenetration_velocity

Maximum velocity used to resolve penetrations.

max_velocity

Clamp for linear (or vertex) velocity.

min_position_iters

Minimum solver iterations for position correction.

min_velocity_iters

Minimum solver iterations for velocity updates.

poissons

Poisson's ratio.

self_collision_filter_distance

Distance threshold for filtering self-collision vertex pairs.

self_collision_stress_tolerance

Stress tolerance threshold for self-collision constraints.

settling_damping

Additional damping applied during settling phase.

settling_threshold

Threshold used to decide convergence/settling state.

sleep_threshold

Velocity/energy threshold below which the cloth can go to sleep.

thickness

Cloth thickness (m).

vertex_velocity_damping

Per-vertex velocity damping.

youngs

Young's modulus (higher = stiffer).

attr()[source]#

Convert to dexsim ClothBodyAttr.

Return type:

ClothBodyAttr

bending_damping: float#

Bending damping.

bending_stiffness: float#

Bending stiffness.

collision_mesh_simplification: bool#

Whether to simplify the collision mesh for self-collision.

density: float#

Material density in kg/m^3.

dynamic_friction: float#

Dynamic friction coefficient.

elasticity_damping: float#

Elasticity damping factor.

enable_ccd: bool#

Enable continuous collision detection (CCD).

enable_kinematic: bool#

If True, (partially) kinematic behavior is enabled.

enable_self_collision: bool#

Enable self-collision handling.

has_gravity: bool#

Whether the cloth is affected by gravity.

linear_damping: float#

Global linear damping applied to the cloth.

mass: float#

Total mass of the cloth. If negative, density is used to compute mass.

max_depenetration_velocity: float#

Maximum velocity used to resolve penetrations.

max_velocity: float#

Clamp for linear (or vertex) velocity.

min_position_iters: int#

Minimum solver iterations for position correction.

min_velocity_iters: int#

Minimum solver iterations for velocity updates.

poissons: float#

Poisson’s ratio.

self_collision_filter_distance: float#

Distance threshold for filtering self-collision vertex pairs.

self_collision_stress_tolerance: float#

Stress tolerance threshold for self-collision constraints.

settling_damping: float#

Additional damping applied during settling phase.

settling_threshold: float#

Threshold used to decide convergence/settling state.

sleep_threshold: float#

Velocity/energy threshold below which the cloth can go to sleep.

thickness: float#

Cloth thickness (m).

vertex_velocity_damping: float#

Per-vertex velocity damping.

youngs: float#

Young’s modulus (higher = stiffer).

class embodichain.lab.sim.cfg.DLSSCfg[source]#

Bases: object

DexSim DLSS configuration for window and offscreen rendering.

Ray Reconstruction (RR) and Super Resolution (SR) are independently configurable on the "hybrid", "fast-rt", and "rt" renderers. DLSS is enabled by default for both windows and offscreen cameras. Offscreen DLSS also requires the master switch to remain enabled.

Attention

DLSS requires a Vulkan render device, a compatible NVIDIA GPU/driver, and a DexSim build with the NGX runtime. Initialization is deferred until rendering; configuration conversion alone cannot verify support. Each enabled offscreen camera needs its own temporal history and Vulkan exchange images, increasing GPU memory use.

Attributes:

dlss_enabled

Master switch for DLSS.

dlss_quality

-1 auto (58%), 0 Ultra Performance (~33%), 1 Performance (50%), 2 Balanced (58%), 3 Quality (~67%), 4 Ultra Quality (77%), 5 DLAA (100%).

exposure_compensation

Positive, finite exposure multiplier used by the RR bridge.

frame_time_delta_ms

Frame interval in milliseconds passed to DexSim's DLSS temporal path.

offscreen_dlss_enabled

Enable DLSS for offscreen cameras, including in headless simulations.

rayreconstruction_enabled

Enable RR denoising.

render_height

Internal FastRT/OfflineRT window height; zero derives it from quality.

render_width

Internal FastRT/OfflineRT window width; zero derives it from quality.

target_height

DexSim compatibility field.

target_width

DexSim compatibility field.

upsample_ratio

Optional window target/render ratio, at least 1.0.

upscale_enabled

Enable SR upscaling.

Methods:

to_dexsim_cfg(window_width, window_height)

Convert settings without changing the window or camera output size.

dlss_enabled: bool#

Master switch for DLSS. False retains the standard rendering path.

dlss_quality: int#

-1 auto (58%), 0 Ultra Performance (~33%), 1 Performance (50%), 2 Balanced (58%), 3 Quality (~67%), 4 Ultra Quality (77%), 5 DLAA (100%).

Type:

Quality mode and derived internal scale

exposure_compensation: float#

Positive, finite exposure multiplier used by the RR bridge.

frame_time_delta_ms: float#

Frame interval in milliseconds passed to DexSim’s DLSS temporal path.

The default 0.0 intentionally matches dexsim.DLSSConfig: DexSim measures the actual render interval automatically. Set a positive value only for a fixed render cadence; this is a render-frame interval, not a physics or control timestep.

offscreen_dlss_enabled: bool#

Enable DLSS for offscreen cameras, including in headless simulations.

rayreconstruction_enabled: bool#

Enable RR denoising. Can be used without SR at the target resolution.

render_height: int#

Internal FastRT/OfflineRT window height; zero derives it from quality.

render_width: int#

Internal FastRT/OfflineRT window width; zero derives it from quality.

target_height: int#

DexSim compatibility field. Set the actual window or camera height instead.

target_width: int#

DexSim compatibility field. Set the actual window or camera width instead.

to_dexsim_cfg(window_width, window_height)[source]#

Convert settings without changing the window or camera output size.

Parameters:
  • window_width (int) – Window width in pixels.

  • window_height (int) – Window height in pixels.

Return type:

DLSSConfig

Returns:

Populated dexsim.DLSSConfig instance ready to assign to world_config.dlss_config.

Raises:

ValueError – If the configuration contains invalid values.

upsample_ratio: float | None#

Optional window target/render ratio, at least 1.0. None leaves zero render dimensions for DexSim to derive from quality. When specified, computes each unset render dimension from the actual window size. Only FastRT/OfflineRT windows honor these overrides; hybrid and offscreen targets derive their internal resolution from quality.

upscale_enabled: bool#

Enable SR upscaling. Can be used independently of RR.

class embodichain.lab.sim.cfg.GPUMemoryCfg[source]#

Bases: object

A gpu memory configuration dataclass that neatly holds all parameters that configure physics GPU memory for simulation

Attributes:

found_lost_aggregate_pairs_capacity

found_lost_pairs_capacity

heap_capacity

max_rigid_contact_count

Increase this if you get 'Contact buffer overflow detected'

max_rigid_patch_count

Increase this if you get 'Patch buffer overflow detected'

temp_buffer_capacity

overflowing initial allocation size, increase capacity to at least %.'

total_aggregate_pairs_capacity

found_lost_aggregate_pairs_capacity: int#
found_lost_pairs_capacity: int#
heap_capacity: int#
max_rigid_contact_count: int#

Increase this if you get ‘Contact buffer overflow detected’

max_rigid_patch_count: int#

Increase this if you get ‘Patch buffer overflow detected’

temp_buffer_capacity: int#

overflowing initial allocation size, increase capacity to at least %.’

Type:

Increase this if you get ‘PxgPinnedHostLinearMemoryAllocator

total_aggregate_pairs_capacity: int#
class embodichain.lab.sim.cfg.JointDrivePropertiesCfg[source]#

Bases: object

Properties to define the drive mechanism of a joint.

Attributes:

armature

Joint armature added to joint-space spatial inertia.

damping

Damping of the joint drive.

drive_type

Joint drive type to apply.

friction

Friction coefficient of the joint

max_effort

Maximum effort that can be applied to the joint (in kg-m^2/s^2).

max_velocity

Maximum velocity that the joint can reach (in rad/s or m/s).

stiffness

Stiffness of the joint drive.

Methods:

from_dict(init_dict, *[, defaults])

Initialize the configuration from a dictionary.

armature: Union[Dict[str, float], float]#

Joint armature added to joint-space spatial inertia.

Units depend on the joint model:

  • For prismatic (linear) joints, the unit is mass [kg].

  • For revolute (angular) joints, the unit is mass * scene_length^2 [kg-m^2].

damping: Union[Dict[str, float], float]#

Damping of the joint drive.

The unit depends on the joint model:

  • For linear joints, the unit is kg-m/s (N-s/m).

  • For angular joints, the unit is kg-m^2/s/rad (N-m-s/rad).

drive_type: Literal['force', 'acceleration', 'none']#

Joint drive type to apply.

If the drive type is “force”, then the joint is driven by a force and the acceleration is computed based on the force applied. If the drive type is “acceleration”, then the joint is driven by an acceleration and the force is computed based on the acceleration applied. If the drive type is “none”, then no force will be applied to joint.

friction: Union[Dict[str, float], float]#

Friction coefficient of the joint

classmethod from_dict(init_dict, *, defaults=None)[source]#

Initialize the configuration from a dictionary.

Parameters:
  • init_dict (Dict[str, Union[str, float, int, Dict[str, float]]]) – Joint-drive properties to override.

  • defaults (JointDrivePropertiesCfg | None) – Optional base properties whose unspecified values are preserved. If omitted, the class defaults are used.

Return type:

JointDrivePropertiesCfg

Returns:

Parsed joint-drive properties.

max_effort: Union[Dict[str, float], float]#

Maximum effort that can be applied to the joint (in kg-m^2/s^2).

max_velocity: Union[Dict[str, float], float]#

Maximum velocity that the joint can reach (in rad/s or m/s).

For linear joints, this is the maximum linear velocity with unit m/s. For angular joints, this is the maximum angular velocity with unit rad/s.

stiffness: Union[Dict[str, float], float]#

Stiffness of the joint drive.

The unit depends on the joint model:

  • For linear joints, the unit is kg-m/s^2 (N/m).

  • For angular joints, the unit is kg-m^2/s^2/rad (N-m/rad).

class embodichain.lab.sim.cfg.LightCfg[source]#

Bases: ObjectBaseCfg

Configuration for a light asset in the simulation.

Supports six light types matching the dexsim rendering backend:

  • "point": Per-environment omnidirectional point light with position and falloff radius. Created as a batched light (one per environment).

  • "sun": Global directional sun light (infinite distance). Created as a single scene-level instance. Uses direction only; position is ignored. Sun-specific fields (angular_radius, halo_size, halo_falloff) are reserved for future backend support.

  • "direction": Global pure directional light at infinite distance. Created as a single scene-level instance. Direction only; no position.

  • "spot": Per-environment spotlight with position, direction, and inner/outer cone angles. Created as a batched light.

  • "rect": Per-environment rectangular area light with position, direction, width, and height. Created as a batched light.

  • "mesh": Per-environment mesh-based emissive light. Requires a MeshObject via embodichain.lab.sim.objects.light.Light.set_mesh() (not tensor-batched). Created as a batched light.

Attention

The angular_radius, halo_size, and halo_falloff fields are reserved for future use. The dexsim Python bindings do not yet expose setters for these sun-specific properties.

Attributes:

angular_radius

Angular radius of the sun disc in degrees.

color

RGB color of the light source.

direction

Direction vector for directional, spot, rect, and mesh lights.

enable_shadow

Whether the light casts shadows.

halo_falloff

Halo falloff for sun light.

halo_size

Halo size for sun light.

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_rot

Euler angles (in degree) of the root in simulation world frame.

intensity

Intensity of the light source in watts/m^2.

light_type

"point", "sun", "direction", "spot", "rect", "mesh".

mesh_path

Asset path for mesh-based emissive lights.

radius

Falloff radius for point lights.

rect_height

Height of the rectangular area light.

rect_width

Width of the rectangular area light.

spot_angle_inner

Inner cone angle of the spotlight in degrees.

spot_angle_outer

Outer cone angle of the spotlight in degrees.

uid

angular_radius: float#

Angular radius of the sun disc in degrees. Reserved for future use.

color: tuple[float, float, float]#

RGB color of the light source. Defaults to white (1.0, 1.0, 1.0).

direction: tuple[float, float, float]#

Direction vector for directional, spot, rect, and mesh lights. Defaults to (0.0, 0.0, -1.0) (pointing down along -Z).

enable_shadow: bool#

Whether the light casts shadows. Defaults to True.

halo_falloff: float#

Halo falloff for sun light. Reserved for future use.

halo_size: float#

Halo size for sun light. Reserved for future use.

init_local_pose: ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

intensity: float#

Intensity of the light source in watts/m^2. Defaults to 30.0.

light_type: Literal['point', 'sun', 'direction', 'spot', 'rect', 'mesh']#

"point", "sun", "direction", "spot", "rect", "mesh".

Type:

Light type. Supported

mesh_path: str#

Asset path for mesh-based emissive lights. Only used when light_type="mesh". The actual mesh assignment is done via embodichain.lab.sim.objects.light.Light.set_mesh() which accepts a dexsim.models.MeshObject. This field stores the path for reference.

radius: float#

Falloff radius for point lights. Only used when light_type="point". Defaults to 10.0.

rect_height: float#

Height of the rectangular area light. Only used when light_type="rect". Defaults to 1.0.

rect_width: float#

Width of the rectangular area light. Only used when light_type="rect". Defaults to 1.0.

spot_angle_inner: float#

Inner cone angle of the spotlight in degrees. Only used when light_type="spot". Defaults to 30.0.

spot_angle_outer: float#

Outer cone angle of the spotlight in degrees. Only used when light_type="spot". Defaults to 45.0.

uid: str | None#
class embodichain.lab.sim.cfg.LinkPhysicsOverrideCfg[source]#

Bases: object

Per-link physics override matched by regex on articulation link names.

Attributes:

attrs

Partial attribute overrides applied on top of ArticulationCfg.attrs.

link_names_expr

Regex patterns matched against link names (full match).

replace_inertial

Whether to recompute inertia when mass is overridden (DexSim flag).

Methods:

from_dict(init_dict)

Initialize the configuration from a dictionary.

attrs: RigidBodyAttributesOverrideCfg#

Partial attribute overrides applied on top of ArticulationCfg.attrs.

classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

LinkPhysicsOverrideCfg

Regex patterns matched against link names (full match).

replace_inertial: bool#

Whether to recompute inertia when mass is overridden (DexSim flag).

class embodichain.lab.sim.cfg.MarkerCfg[source]#

Bases: object

Configuration for visual markers in the simulation.

This class defines properties for creating visual markers such as coordinate frames, lines, and points that can be used for debugging, visualization, or reference purposes in the simulation environment.

Attributes:

arena_index

Index of the arena where the marker should be placed.

arrow_type

Type of arrow head for axis markers (e.g., CONE, ARROW, etc.).

axis_len

Length of each axis arm in meters.

axis_size

Thickness/size of the axis lines in meters.

axis_xpos

List of 4x4 transformation matrices defining the position and orientation of each axis marker.

corner_type

Type of corner/joint visualization for axis markers (e.g., SPHERE, CUBE, etc.).

line_color

RGBA color values for the marker lines.

marker_type

Type of marker to display.

name

Name of the marker for identification purposes.

arena_index: int#

Index of the arena where the marker should be placed. -1 means all arenas.

arrow_type: AxisArrowType#

Type of arrow head for axis markers (e.g., CONE, ARROW, etc.).

axis_len: float#

Length of each axis arm in meters.

axis_size: float#

Thickness/size of the axis lines in meters.

axis_xpos: Tensor | None#

List of 4x4 transformation matrices defining the position and orientation of each axis marker.

corner_type: AxisCornerType#

Type of corner/joint visualization for axis markers (e.g., SPHERE, CUBE, etc.).

line_color: List[float]#

RGBA color values for the marker lines. Values should be between 0.0 and 1.0.

marker_type: Literal['axis', 'line', 'point']#

Type of marker to display. Can be ‘axis’ (3D coordinate frame), ‘line’, or ‘point’. (only axis supported now)

name: str#

Name of the marker for identification purposes.

class embodichain.lab.sim.cfg.ObjectBaseCfg[source]#

Bases: object

Base configuration for an asset in the simulation.

This class defines the basic properties of an asset, such as its type, initial state, and collision group. It is used as a base class for specific asset configurations.

Methods:

from_dict(init_dict)

Initialize the configuration from a dictionary.

Attributes:

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_rot

Euler angles (in degree) of the root in simulation world frame.

uid

classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

ObjectBaseCfg

init_local_pose: ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

uid: str | None#
class embodichain.lab.sim.cfg.PhysicsCfg[source]#

Bases: object

PhysicsCfg(gravity: ‘np.ndarray’ = <factory>, bounce_threshold: ‘float’ = <factory>, enable_ccd: ‘bool’ = <factory>, length_tolerance: ‘float’ = <factory>, speed_tolerance: ‘float’ = <factory>)

Attributes:

bounce_threshold

The speed threshold below which collisions will not produce bounce effects.

enable_ccd

Enable continuous collision detection (CCD) for fast-moving objects.

gravity

Gravity vector for the simulation environment.

length_tolerance

The length tolerance for the simulation.

speed_tolerance

The speed tolerance for the simulation.

Methods:

to_dexsim_args()

Convert to DexSim physics arguments.

bounce_threshold: float#

The speed threshold below which collisions will not produce bounce effects.

enable_ccd: bool#

Enable continuous collision detection (CCD) for fast-moving objects.

gravity: ndarray#

Gravity vector for the simulation environment.

length_tolerance: float#

The length tolerance for the simulation.

Note: the larger the tolerance, the faster the simulation will be.

speed_tolerance: float#

The speed tolerance for the simulation.

Note: the larger the tolerance, the faster the simulation will be.

to_dexsim_args()[source]#

Convert to DexSim physics arguments.

Solver implementation details that are not exposed by PhysicsCfg retain their established defaults here.

Return type:

Dict[str, Any]

class embodichain.lab.sim.cfg.RenderCfg[source]#

Bases: object

RenderCfg(renderer: “Literal[‘auto’, ‘hybrid’, ‘fast-rt’, ‘rt’]” = <factory>, spp: ‘int’ = <factory>, dlss: ‘DLSSCfg’ = <factory>, tone_mapping_enabled: ‘bool’ = <factory>, tone_mapping_exposure: ‘float’ = <factory>)

Methods:

apply_to_dexsim_config(world_config)

Apply rendering settings to a DexSim world configuration.

to_dexsim_flags()

Convert the renderer name to DexSim's renderer enum.

Attributes:

dlss

DLSS settings for hybrid, fast-rt, and rt windows and offscreen cameras.

renderer

Renderer backend to use for the simulation.

spp

Samples per pixel for ray tracing rendering.

tone_mapping_enabled

Whether to map HDR RGB output with the modified Reinhard curve.

tone_mapping_exposure

Fixed linear exposure multiplier applied before tone mapping.

apply_to_dexsim_config(world_config)[source]#

Apply rendering settings to a DexSim world configuration.

Parameters:

world_config (WorldConfig) – DexSim world configuration to update in place.

Return type:

None

dlss: DLSSCfg#

DLSS settings for hybrid, fast-rt, and rt windows and offscreen cameras.

renderer: Literal['auto', 'hybrid', 'fast-rt', 'rt']#

Renderer backend to use for the simulation. Options are ‘auto’, ‘hybrid’, ‘fast-rt’, and ‘rt’.

Note: - ‘auto’ selects a default renderer based on the detected GPU: RTX-series cards use

‘hybrid’, while datacenter cards (A100/A800, H100/H800/H200/H20) use ‘fast-rt’. If no CUDA device is available or the GPU is unknown, it falls back to ‘hybrid’.

  • ‘hybrid’ uses ray tracing for shadows and reflections while keeping rasterization for primary rendering,

    providing a balance between performance and visual quality.

  • ‘fast-rt’ is a fully ray-traced renderer for maximum visual fidelity, but may have higher computational cost.

  • ‘rt’ is an offline ray-traced renderer for maximum visual fidelity, suitable for high-quality rendering tasks.

spp: int#

Samples per pixel for ray tracing rendering. This parameter is only valid when renderer is ‘hybrid’, ‘fast-rt’ or ‘rt’.

to_dexsim_flags()[source]#

Convert the renderer name to DexSim’s renderer enum.

Return type:

Renderer

tone_mapping_enabled: bool#

Whether to map HDR RGB output with the modified Reinhard curve.

tone_mapping_exposure: float#

Fixed linear exposure multiplier applied before tone mapping.

class embodichain.lab.sim.cfg.RigidBodyAttributesCfg[source]#

Bases: object

Physical attributes for rigid bodies.

There are three parts of attributes that can be set: 1. The dynamic properties, such as mass, damping, etc. 2. The collision properties. 3. The physics material properties.

Attributes:

angular_damping

Angular damping coefficient.

contact_offset

Contact offset for collision detection.

density

Density of the rigid body in kg/m^3.

dynamic_friction

Dynamic friction coefficient.

enable_ccd

Enable continuous collision detection (CCD).

enable_collision

Enable collision for the rigid body.

linear_damping

Linear damping coefficient.

mass

Mass of the rigid body in kilograms.

max_angular_velocity

Maximum angular velocity.

max_depenetration_velocity

Maximum depenetration velocity.

max_linear_velocity

Maximum linear velocity.

min_position_iters

Minimum position iterations.

min_velocity_iters

Minimum velocity iterations.

rest_offset

Rest offset for collision detection.

restitution

Restitution (bounciness) coefficient.

sleep_threshold

Threshold below which the body can go to sleep.

static_friction

Static friction coefficient.

Methods:

attr()

Convert to dexsim PhysicalAttr

from_dict(init_dict)

Initialize the configuration from a dictionary.

angular_damping: float#

Angular damping coefficient.

attr()[source]#

Convert to dexsim PhysicalAttr

Return type:

PhysicalAttr

contact_offset: float#

Contact offset for collision detection.

density: float#

Density of the rigid body in kg/m^3.

dynamic_friction: float#

Dynamic friction coefficient.

enable_ccd: bool#

Enable continuous collision detection (CCD).

enable_collision: bool#

Enable collision for the rigid body.

classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

RigidBodyAttributesCfg

linear_damping: float#

Linear damping coefficient.

mass: float#

Mass of the rigid body in kilograms.

Set to 0 will use density to calculate mass.

max_angular_velocity: float#

Maximum angular velocity.

max_depenetration_velocity: float#

Maximum depenetration velocity.

max_linear_velocity: float#

Maximum linear velocity.

min_position_iters: int#

Minimum position iterations.

min_velocity_iters: int#

Minimum velocity iterations.

rest_offset: float#

Rest offset for collision detection.

restitution: float#

Restitution (bounciness) coefficient.

sleep_threshold: float#

Threshold below which the body can go to sleep.

static_friction: float#

Static friction coefficient.

class embodichain.lab.sim.cfg.RigidBodyAttributesOverrideCfg[source]#

Bases: object

Partial rigid-body attribute overrides for per-link physics configuration.

Fields set to None are not applied and retain values from the base RigidBodyAttributesCfg.

Attributes:

Methods:

from_dict(init_dict)

Initialize the configuration from a dictionary.

merge_with(base)

Build a PhysicalAttr from base values and overrides.

angular_damping: float | None#
contact_offset: float | None#
density: float | None#
dynamic_friction: float | None#
enable_ccd: bool | None#
enable_collision: bool | None#
classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

RigidBodyAttributesOverrideCfg

linear_damping: float | None#
mass: float | None#
max_angular_velocity: float | None#
max_depenetration_velocity: float | None#
max_linear_velocity: float | None#
merge_with(base)[source]#

Build a PhysicalAttr from base values and overrides.

Return type:

PhysicalAttr

min_position_iters: int | None#
min_velocity_iters: int | None#
rest_offset: float | None#
restitution: float | None#
sleep_threshold: float | None#
static_friction: float | None#
class embodichain.lab.sim.cfg.RigidConstraintCfg[source]#

Bases: object

Configuration for a fixed constraint between two RigidObjects.

The constraint binds rigid_object_a’s entity[i] to rigid_object_b’s entity[i] within arena[i] (one constraint per arena).

Parameters:
  • name (str) – Base constraint name. Per-arena names are derived as f"{name}" (single env) or f"{name}_{i}" (multi env).

  • rigid_object_a_uid (str) – UID of the first RigidObject (must exist in the sim).

  • rigid_object_b_uid (str) – UID of the second RigidObject (must exist in the sim).

  • local_frame_a (ndarray | None) – 4x4 joint frame in object A’s local coordinates. None -> identity (object A’s origin). Accepts a single (4, 4) matrix (shared by all envs) or an (N, 4, 4) array (one frame per env). Defaults to None.

  • local_frame_b (ndarray | None) – 4x4 joint frame in object B’s local coordinates. None -> the frame is computed per env as inv(pose_B) @ pose_A from the objects’ current poses, so the constraint welds the objects at their current relative pose (rather than pulling their origins together). An explicit (4, 4) or (N, 4, 4) value is used verbatim. Defaults to None.

  • constraint_type (Literal['fixed']) – Reserved for future typed constraints (prismatic, revolute, spherical, d6). Only "fixed" is supported in v1.

Attention

Both objects must be RigidObject instances and must share the same number of arenas.

Attributes:

constraint_type

Constraint type.

local_frame_a

Local joint frame on object A.

local_frame_b

Local joint frame on object B.

name

Base name of the constraint (per-arena names are derived from this).

rigid_object_a_uid

UID of the first RigidObject.

rigid_object_b_uid

UID of the second RigidObject.

constraint_type: Literal['fixed']#

Constraint type. Only "fixed" is supported in v1.

local_frame_a: ndarray | None#

Local joint frame on object A. None -> identity (object A’s origin).

local_frame_b: ndarray | None#

Local joint frame on object B. None -> inv(pose_B) @ pose_A per env (weld at the objects’ current relative pose).

name: str#

Base name of the constraint (per-arena names are derived from this).

rigid_object_a_uid: str#

UID of the first RigidObject.

rigid_object_b_uid: str#

UID of the second RigidObject.

class embodichain.lab.sim.cfg.RigidObjectCfg[source]#

Bases: ObjectBaseCfg

Configuration for a rigid body asset in the simulation.

This class extends the base asset configuration to include specific properties for rigid bodies, such as physical attributes and collision group.

Attributes:

acd_method

The method used for approximate convex decomposition (ACD) of the mesh.

attrs

body_scale

Scale of the rigid body in the simulation world frame.

body_type

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_rot

Euler angles (in degree) of the root in simulation world frame.

max_convex_hull_num

The maximum number of convex hulls that will be created for the rigid body.

sdf_resolution

Resolution for the signed distance field (SDF) of the rigid body.

shape

Shape configuration for the rigid body.

uid

use_usd_properties

Whether to use physical properties from USD file instead of config.

Methods:

to_dexsim_body_type()

Convert the body type to dexsim ActorType.

acd_method: str#

The method used for approximate convex decomposition (ACD) of the mesh.

Deprecated since version Use: MeshCfg.acd_method instead. This field is kept for backward compatibility and overrides the shape-level value when explicitly set.

"visacd", "coacd", and "vhacd" are supported. Only used when max_convex_hull_num is set to larger than 1. "visacd" requires CUDA support.

attrs: RigidBodyAttributesCfg#
body_scale: tuple | list#

Scale of the rigid body in the simulation world frame.

body_type: Literal['dynamic', 'kinematic', 'static']#
init_local_pose: ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

max_convex_hull_num: int#

The maximum number of convex hulls that will be created for the rigid body.

Deprecated since version Use: MeshCfg.max_convex_hull_num instead. This field is kept for backward compatibility and overrides the shape-level value when explicitly set.

If set to larger than 1, the rigid body will be decomposed into multiple convex hulls using the approximate convex decomposition method specified by acd_method.

sdf_resolution: int#

Resolution for the signed distance field (SDF) of the rigid body.

Deprecated since version Use: MeshCfg.sdf_resolution instead. This field is kept for backward compatibility and overrides the shape-level value when explicitly set.

The spacing of the uniformly sampled SDF is equal to the largest AABB extent of the mesh, divided by the resolution. If sdf_resolution is set to larger than 0, an SDF will be generated for collision detection. SDF will increase the accuracy of collision, but also takes more time to initialize and simulate.

shape: ShapeCfg#

Shape configuration for the rigid body.

to_dexsim_body_type()[source]#

Convert the body type to dexsim ActorType.

Return type:

ActorType

uid: str | None#
use_usd_properties: bool#

Whether to use physical properties from USD file instead of config.

When True: Keep all physical properties (drive, physics attrs, etc.) from USD file. When False (default): Override USD properties with config values. Only effective for USD files.

class embodichain.lab.sim.cfg.RigidObjectGroupCfg[source]#

Bases: object

Configuration for a rigid object group asset in the simulation.

Rigid object groups can be initialized from multiple rigid object configurations specified in a folder. If folder_path is specified, user should provide a RigidObjectCfg in rigid_objects as a template configuration for all objects in the group.

For example: ```python rigid_object_group: RigidObjectGroupCfg(

folder_path=”path/to/folder”, max_num=5, rigid_objects={

“template_obj”: RigidObjectCfg(
shape=MeshCfg(

fpath=””, # fpath will be ignored when folder_path is specified

), body_type=”dynamic”,

)

}

)

Attributes:

body_type

Body type for all rigid objects in the group.

ext

File extension for the rigid object assets.

folder_path

Path to the folder containing the rigid object assets.

max_num

Maximum number of rigid objects to initialize from the folder.

rigid_objects

Configuration for the rigid objects in the group.

uid

Methods:

from_dict(init_dict)

Initialize the configuration from a dictionary.

body_type: Literal['dynamic', 'kinematic']#

Body type for all rigid objects in the group.

ext: str#

File extension for the rigid object assets.

This is only used when folder_path is specified.

folder_path: str | None#

Path to the folder containing the rigid object assets.

This is used to initialize multiple rigid object configurations from a folder.

classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

RigidObjectGroupCfg

max_num: int#

Maximum number of rigid objects to initialize from the folder.

This is only used when folder_path is specified.

rigid_objects: Dict[str, RigidObjectCfg]#

Configuration for the rigid objects in the group.

uid: str | None#
class embodichain.lab.sim.cfg.RobotCfg[source]#

Bases: ArticulationCfg

RobotCfg(uid: ‘str | None’ = <factory>, init_pos: ‘tuple[float, float, float]’ = <factory>, init_rot: ‘tuple[float, float, float]’ = <factory>, init_local_pose: ‘np.ndarray | None’ = <factory>, fpath: ‘str’ = <factory>, drive_pros: ‘JointDrivePropertiesCfg’ = <factory>, body_scale: ‘tuple | list’ = <factory>, attrs: ‘RigidBodyAttributesCfg’ = <factory>, link_attrs: ‘dict[str, LinkPhysicsOverrideCfg] | None’ = <factory>, fix_base: ‘bool’ = <factory>, disable_self_collision: ‘bool’ = <factory>, enable_gravity: ‘bool’ = <factory>, init_qpos: ‘torch.Tensor | np.ndarray | Sequence[float]’ = <factory>, qpos_limits: ‘torch.Tensor | np.ndarray | Sequence[float] | Dict[str, List[float]] | None’ = <factory>, sleep_threshold: ‘float’ = <factory>, min_position_iters: ‘int’ = <factory>, min_velocity_iters: ‘int’ = <factory>, build_pk_chain: ‘bool’ = <factory>, compute_uv: ‘bool’ = <factory>, use_usd_properties: ‘bool’ = <factory>, control_parts: ‘Dict[str, List[str]] | None’ = <factory>, urdf_cfg: ‘URDFCfg | None’ = <factory>, solver_cfg: ‘SolverCfg | Dict[str, SolverCfg] | None’ = <factory>, workspace_cfg: ‘Dict[str, RobotWorkspaceCfg] | None’ = <factory>)

Classes:

SolverCfg

Configuration for the kinematic solver used in the robot simulation.

Attributes:

attrs

Physical attributes for all links.

body_scale

Scale of the articulation in the simulation world frame.

build_pk_chain

Whether to build pytorch-kinematics chain for forward kinematics and jacobian computation.

compute_uv

Whether to compute the UV mapping for the articulation link.

control_parts

Control parts is the mapping from part name to joint names.

disable_self_collision

Whether to enable or disable self-collisions.

drive_pros

Properties to define the drive mechanism of a joint.

enable_gravity

Whether gravity is enabled for the articulation.

fix_base

Whether to fix the base of the articulation.

fpath

Path to the articulation asset file.

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_qpos

Initial joint positions of the articulation.

init_rot

Euler angles (in degree) of the root in simulation world frame.

link_attrs

Named per-link physics override groups keyed by regex on link names.

min_position_iters

[1,255].

min_velocity_iters

[0,255].

qpos_limits

Override joint position limits of the articulation.

sleep_threshold

[0, max_float32]

solver_cfg

Solver is used to compute forward and inverse kinematics for the robot.

uid

urdf_cfg

URDF assembly configuration which allows for assembling a robot from multiple URDF components.

use_usd_properties

Whether to use physical properties from USD file instead of config.

workspace_cfg

Runtime workspace cache configuration keyed by control-part name.

Methods:

build_pk_serial_chain([device])

Build the serial chain from the URDF file.

from_dict(init_dict)

Initialize the configuration from a dictionary.

save_to_file(filepath)

Save config to a local file as JSON.

to_string()

Return config as a JSON string.

class SolverCfg#

Bases: object

Configuration for the kinematic solver used in the robot simulation.

Attributes:

class_type

The class type of the solver to be used.

end_link_name

The name of the end-effector link for the solver.

ik_nearest_weight

Weights for the inverse kinematics nearest calculation.

joint_names

List of joint names for the solver.

root_link_name

The name of the root/base link for the solver.

tcp

The tool center point (TCP) position as a 4x4 homogeneous matrix.

urdf_path

The file path to the URDF model of the robot.

user_qpos_limits

User defined Joint position limits [2, DOF] for the solver.

Methods:

from_dict(init_dict)

Initialize the concrete solver configuration from a dictionary.

init_solver(device, **kwargs)

class_type: str#

The class type of the solver to be used.

The name of the end-effector link for the solver.

This defines the target link for forward/inverse kinematics calculations. Must match a link name in the URDF file.

classmethod from_dict(init_dict)#

Initialize the concrete solver configuration from a dictionary.

The concrete config receives all recognized dataclass init fields in its constructor so initialization and __post_init__ observe the final inputs exactly once. Legacy unannotated config attributes are applied afterward. Unknown fields preserve the historical behavior: they are ignored with a warning.

Return type:

SolverCfg

ik_nearest_weight: Optional[List[float]]#

Weights for the inverse kinematics nearest calculation.

The weights influence how the solver prioritizes closeness to the seed position when multiple solutions are available.

abstract init_solver(device, **kwargs)#
Return type:

BaseSolver

joint_names: list[str] | None#

List of joint names for the solver.

If None, all joints in the URDF will be used. If specified, only these named joints will be included in the kinematic chain.

The name of the root/base link for the solver.

This defines the starting point of the kinematic chain. Must match a link name in the URDF file.

tcp: Tensor | ndarray#

The tool center point (TCP) position as a 4x4 homogeneous matrix.

This represents the position and orientation of the tool in the robot’s end-effector frame.

urdf_path: str | None#

The file path to the URDF model of the robot.

user_qpos_limits: Optional[List[float]]#

User defined Joint position limits [2, DOF] for the solver. If not provided (None), this value will replace by joint limits defined in urdf when solver init from robot. If provided, the solver will use the intersection of user defined limits and urdf limits as the final joint limits.

attrs: RigidBodyAttributesCfg#

Physical attributes for all links. We use default mass from the USD/URDF file if available. The mass and density in attrs will only be used if specified.

body_scale: tuple | list#

Scale of the articulation in the simulation world frame.

build_pk_chain: bool#

Whether to build pytorch-kinematics chain for forward kinematics and jacobian computation.

build_pk_serial_chain(device=device(type='cpu'), **kwargs)[source]#

Build the serial chain from the URDF file.

Note

This method is usually used in imitation dataset saving (compute eef pose from qpos using FK) and model training (provide a differentiable FK layer or loss computation).

Parameters:
  • device (torch.device) – The device to which the chain will be moved. Defaults to CPU.

  • **kwargs – Additional arguments for building the serial chain.

Returns:

The serial chain of the robot for specified control part.

Return type:

Dict[str, pk.SerialChain]

compute_uv: bool#

Whether to compute the UV mapping for the articulation link.

Currently, the uv mapping is computed for each link with projection uv mapping method.

control_parts: Dict[str, List[str]] | None#

Control parts is the mapping from part name to joint names.

For example, {‘left_arm’: [‘joint1’, ‘joint2’], ‘right_arm’: [‘joint3’, ‘joint4’]} If no control part is specified, the robot will use all joints as a single control part.

Note

  • control_parts can be used without solver_cfg. If solver_cfg is a

    dictionary, its keys must correspond to control-part names.

  • The joint names in the control parts support regular expressions, e.g., ‘joint[1-6]’.

    After initialization of robot, the names will be expanded to a list of full joint names.

  • Robot is a derived class of Articulation, with control parts support. So the drive_pros

    in ArticulationCfg can use control part as key to specify the corresponding joint drive properties, which will be overridden if these joint names are already specified.

disable_self_collision: bool#

Whether to enable or disable self-collisions.

drive_pros: JointDrivePropertiesCfg#

Properties to define the drive mechanism of a joint.

enable_gravity: bool#

Whether gravity is enabled for the articulation.

This runtime flag is applied regardless of use_usd_properties.

fix_base: bool#

Whether to fix the base of the articulation.

Set to True for articulations that should not move, such as a fixed base robot arm or a door. Set to False for articulations that should move freely, such as a mobile robot or a humanoid robot.

fpath: str#

Path to the articulation asset file.

classmethod from_dict(init_dict)[source]#

Initialize the configuration from a dictionary.

Return type:

RobotCfg

init_local_pose: np.ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_qpos: torch.Tensor | np.ndarray | Sequence[float]#

Initial joint positions of the articulation.

If None, the joint positions will be set to zero. If provided, it should be a array of shape (num_joints,).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

Named per-link physics override groups keyed by regex on link names.

Each group applies LinkPhysicsOverrideCfg.attrs on top of attrs for matched links only. A link must not match more than one group.

min_position_iters: int#

[1,255].

Type:

Number of position iterations the solver should perform for this articulation. Range

min_velocity_iters: int#

[0,255].

Type:

Number of velocity iterations the solver should perform for this articulation. Range

qpos_limits: torch.Tensor | np.ndarray | Sequence[float] | Dict[str, List[float]] | None#

Override joint position limits of the articulation.

If None, the joint position limits from the asset file (URDF/USD) are used. If provided as a tensor/array of shape (num_joints, 2), it is applied to all joints in the order of joint_names. If provided as a dictionary, keys are joint names or regular expressions and values are [min, max] limits.

This field replaces the asset limits for the articulation and can be used to either tighten or expand the allowed range.

save_to_file(filepath)[source]#

Save config to a local file as JSON.

sleep_threshold: float#

[0, max_float32]

Type:

Energy below which the articulation may go to sleep. Range

solver_cfg: SolverCfg | Dict[str, SolverCfg] | None#

Solver is used to compute forward and inverse kinematics for the robot.

to_string()[source]#

Return config as a JSON string.

uid: str | None#
urdf_cfg: URDFCfg | None#

URDF assembly configuration which allows for assembling a robot from multiple URDF components.

use_usd_properties: bool#

Whether to use physical properties from USD file instead of config.

When True: Keep all physical properties (drive, physics attrs, etc.) from USD file. When False (default): Override USD properties with config values (URDF behavior). Only effective for USD files, ignored for URDF files.

workspace_cfg: Dict[str, RobotWorkspaceCfg] | None#

Runtime workspace cache configuration keyed by control-part name.

class embodichain.lab.sim.cfg.SoftObjectCfg[source]#

Bases: ObjectBaseCfg

Configuration for a soft body asset in the simulation.

This class extends the base asset configuration to include specific properties for soft bodies, such as physical attributes and collision group.

Attributes:

init_local_pose

4x4 transformation matrix of the root in local frame.

init_pos

Position of the root in simulation world frame.

init_rot

Euler angles (in degree) of the root in simulation world frame.

physical_attr

Physical attributes for the soft body.

shape

Mesh configuration for the soft body.

uid

voxel_attr

Tetra mesh voxelization attributes for the soft body.

init_local_pose: ndarray | None#

4x4 transformation matrix of the root in local frame. If specified, it will override init_pos and init_rot.

init_pos: tuple[float, float, float]#

Position of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

init_rot: tuple[float, float, float]#

Euler angles (in degree) of the root in simulation world frame. Defaults to (0.0, 0.0, 0.0).

physical_attr: SoftbodyPhysicalAttributesCfg#

Physical attributes for the soft body.

shape: MeshCfg#

Mesh configuration for the soft body.

uid: str | None#
voxel_attr: SoftbodyVoxelAttributesCfg#

Tetra mesh voxelization attributes for the soft body.

class embodichain.lab.sim.cfg.SoftbodyPhysicalAttributesCfg[source]#

Bases: object

SoftbodyPhysicalAttributesCfg(youngs: ‘float’ = <factory>, poissons: ‘float’ = <factory>, dynamic_friction: ‘float’ = <factory>, elasticity_damping: ‘float’ = <factory>, material_model: ‘SoftBodyMaterialModel’ = <factory>, enable_kinematic: ‘bool’ = <factory>, enable_ccd: ‘bool’ = <factory>, enable_self_collision: ‘bool’ = <factory>, has_gravity: ‘bool’ = <factory>, self_collision_stress_tolerance: ‘float’ = <factory>, collision_mesh_simplification: ‘bool’ = <factory>, self_collision_filter_distance: ‘float’ = <factory>, vertex_velocity_damping: ‘float’ = <factory>, linear_damping: ‘float’ = <factory>, sleep_threshold: ‘float’ = <factory>, settling_threshold: ‘float’ = <factory>, settling_damping: ‘float’ = <factory>, mass: ‘float’ = <factory>, density: ‘float’ = <factory>, max_depenetration_velocity: ‘float’ = <factory>, max_velocity: ‘float’ = <factory>, min_position_iters: ‘int’ = <factory>, min_velocity_iters: ‘int’ = <factory>)

Methods:

attr()

Attributes:

collision_mesh_simplification

Whether to simplify the collision mesh for self-collision.

density

Material density in kg/m^3.

dynamic_friction

Dynamic friction coefficient.

elasticity_damping

Elasticity damping factor.

enable_ccd

Enable continuous collision detection (CCD).

enable_kinematic

If True, (partially) kinematic behavior is enabled.

enable_self_collision

Enable self-collision handling.

has_gravity

Whether the soft body is affected by gravity.

linear_damping

Global linear damping applied to the soft body.

mass

Total mass of the soft body.

material_model

Material constitutive model.

max_depenetration_velocity

Maximum velocity used to resolve penetrations.

max_velocity

Clamp for linear (or vertex) velocity.

min_position_iters

Minimum solver iterations for position correction.

min_velocity_iters

Minimum solver iterations for velocity updates.

poissons

Poisson's ratio (higher = closer to incompressible).

self_collision_filter_distance

Distance threshold below which vertex pairs may be filtered from self-collision checks.

self_collision_stress_tolerance

Stress tolerance threshold for self-collision constraints.

settling_damping

Additional damping applied during settling phase.

settling_threshold

Threshold used to decide convergence/settling state.

sleep_threshold

Velocity/energy threshold below which the soft body can go to sleep.

vertex_velocity_damping

Per-vertex velocity damping.

youngs

Young's modulus (higher = stiffer).

attr()[source]#
Return type:

SoftBodyAttr

collision_mesh_simplification: bool#

Whether to simplify the collision mesh for self-collision.

density: float#

Material density in kg/m^3.

dynamic_friction: float#

Dynamic friction coefficient.

elasticity_damping: float#

Elasticity damping factor.

enable_ccd: bool#

Enable continuous collision detection (CCD).

enable_kinematic: bool#

If True, (partially) kinematic behavior is enabled.

enable_self_collision: bool#

Enable self-collision handling.

has_gravity: bool#

Whether the soft body is affected by gravity.

linear_damping: float#

Global linear damping applied to the soft body.

mass: float#

Total mass of the soft body. If set to a negative value, density will be used to compute mass.

material_model: SoftBodyMaterialModel#

Material constitutive model.

max_depenetration_velocity: float#

Maximum velocity used to resolve penetrations. Must be larger than zero.

max_velocity: float#

Clamp for linear (or vertex) velocity. If set to zero, the limit is ignored.

min_position_iters: int#

Minimum solver iterations for position correction.

min_velocity_iters: int#

Minimum solver iterations for velocity updates.

poissons: float#

Poisson’s ratio (higher = closer to incompressible).

self_collision_filter_distance: float#

Distance threshold below which vertex pairs may be filtered from self-collision checks.

self_collision_stress_tolerance: float#

Stress tolerance threshold for self-collision constraints.

settling_damping: float#

Additional damping applied during settling phase.

settling_threshold: float#

Threshold used to decide convergence/settling state.

sleep_threshold: float#

Velocity/energy threshold below which the soft body can go to sleep.

vertex_velocity_damping: float#

Per-vertex velocity damping.

youngs: float#

Young’s modulus (higher = stiffer).

class embodichain.lab.sim.cfg.SoftbodyVoxelAttributesCfg[source]#

Bases: object

SoftbodyVoxelAttributesCfg(triangle_remesh_resolution: ‘int’ = <factory>, triangle_simplify_target: ‘int’ = <factory>, maximal_edge_length: ‘float’ = <factory>, simulation_mesh_resolution: ‘int’ = <factory>, simulation_mesh_output_obj: ‘bool’ = <factory>)

Methods:

attr()

Convert to dexsim VoxelConfig

Attributes:

maximal_edge_length

simulation_mesh_output_obj

Whether to output the simulation mesh as an obj file for debugging.

simulation_mesh_resolution

Resolution to build simulation voxelize textra mesh.

triangle_remesh_resolution

Resolution to remesh the softbody mesh before building physics collision mesh.

triangle_simplify_target

Simplify mesh faces to target value.

attr()[source]#

Convert to dexsim VoxelConfig

Return type:

VoxelConfig

maximal_edge_length: float#
simulation_mesh_output_obj: bool#

Whether to output the simulation mesh as an obj file for debugging.

simulation_mesh_resolution: int#

Resolution to build simulation voxelize textra mesh. This value must be greater than 0.

triangle_remesh_resolution: int#

Resolution to remesh the softbody mesh before building physics collision mesh.

triangle_simplify_target: int#

Simplify mesh faces to target value. Do nothing if this value is zero.

class embodichain.lab.sim.cfg.URDFCfg[source]#

Bases: object

Standalone configuration class for URDF assembly.

Methods:

add_component(component_type, urdf_path[, ...])

Add a robot component to the assembly configuration.

add_sensor(sensor_name, **sensor_config)

Add a sensor to the robot configuration.

assemble_urdf()

Assemble URDF files for the robot based on the configuration.

from_dict(init_dict)

set_urdf(urdf_path)

Directly specify a single URDF file for the robot, compatible with the single-URDF robot case.

Attributes:

base_link_name

Name of the base link in the assembled robot.

component_prefix

Component name prefixes used during URDF assembly.

components

Dictionary of robot components to be assembled.

fname

Name used for output file and directory.

fpath

Full output file path for the assembled URDF.

fpath_prefix

Output directory prefix for the assembled URDF file.

name_case

Case normalization policy applied to joint/link names during URDF assembly.

sensors

Dictionary of sensors to be attached to the robot.

use_signature_check

Whether to use signature check when merging URDFs.

add_component(component_type, urdf_path, transform=None, **params)[source]#

Add a robot component to the assembly configuration.

Parameters:
  • component_type (str) – The type/name of the component. Should be one of SUPPORTED_COMPONENTS (e.g., ‘chassis’, ‘torso’, ‘head’, ‘left_arm’, ‘right_hand’, ‘arm’, ‘hand’, etc.).

  • urdf_path (str) – Path to the component’s URDF file.

  • transform (np.ndarray | None) – 4x4 transformation matrix for the component in the robot frame (default: None).

  • **params – Additional keyword parameters for the component (e.g., color, material, etc.).

Returns:

Returns self to allow method chaining.

Return type:

URDFCfg

add_sensor(sensor_name, **sensor_config)[source]#

Add a sensor to the robot configuration.

Parameters:
  • sensor_name (str) – The name of the sensor.

  • **sensor_config – Additional configuration parameters for the sensor.

Returns:

Returns self to allow method chaining.

Return type:

URDFCfg

assemble_urdf()[source]#

Assemble URDF files for the robot based on the configuration.

Returns:

The path to the resulting (possibly merged) URDF file.

Return type:

str

Name of the base link in the assembled robot.

component_prefix: List[tuple[str, str | None]]#

Component name prefixes used during URDF assembly.

Preferred form is a list of (component_name, prefix) tuples. For convenience, a mapping {component_name: prefix} is also accepted when constructing URDFCfg and will be normalized internally.

components: Dict[str, Dict[str, Union[str, Dict, ndarray]]]#

Dictionary of robot components to be assembled.

fname: str | None#

Name used for output file and directory. If not specified, auto-generated from component names.

fpath: str | None#

Full output file path for the assembled URDF. If specified, overrides fname and fpath_prefix.

fpath_prefix: str#

Output directory prefix for the assembled URDF file.

classmethod from_dict(init_dict)[source]#
Return type:

URDFCfg

name_case: dict[str, str]#

Case normalization policy applied to joint/link names during URDF assembly.

Supported values per key are "upper", "lower" or "original" (legacy alias "none"). The default preserves source URDF casing.

sensors: Dict[str, Dict[str, str | ndarray]]#

Dictionary of sensors to be attached to the robot.

set_urdf(urdf_path)[source]#

Directly specify a single URDF file for the robot, compatible with the single-URDF robot case.

Parameters:

urdf_path (str) – Path to the robot’s URDF file.

Returns:

Returns self to allow method chaining.

Return type:

URDFCfg

use_signature_check: bool#

Whether to use signature check when merging URDFs.

class embodichain.lab.sim.cfg.WindowCameraPoseCfg[source]#

Bases: object

Configuration for printing the interactive viewer camera pose.

Attributes:

convert_to_look_at

Whether the hotkey prints a set_look_at call instead of a matrix.

enable_hotkey

Whether to register the p hotkey when the window opens.

convert_to_look_at: bool#

Whether the hotkey prints a set_look_at call instead of a matrix.

enable_hotkey: bool#

Whether to register the p hotkey when the window opens.

class embodichain.lab.sim.cfg.WindowRecordCfg[source]#

Bases: object

Configuration for interactive viewer window recording.

Attributes:

enable_hotkey

Whether to register the r hotkey for viewer recording when the window opens.

fps

Frames per second for viewer recording.

max_memory

Maximum buffered recording memory in MB before auto-stopping capture.

save_path

Optional output path for viewer recordings.

video_prefix

Video file prefix used when no explicit save path is provided.

enable_hotkey: bool#

Whether to register the r hotkey for viewer recording when the window opens.

fps: int#

Frames per second for viewer recording.

max_memory: int#

Maximum buffered recording memory in MB before auto-stopping capture.

save_path: str | None#

Optional output path for viewer recordings. If None, use the default outputs directory.

video_prefix: str#

Video file prefix used when no explicit save path is provided.

Parse a link_attrs mapping from YAML/JSON-style dicts.

Return type:

dict[str, LinkPhysicsOverrideCfg]

Common Components#

Materials#

Shapes#

Objects#

Sensors#

Robot Configurations#

Robot Motion#

Atomic Actions#

Shared Types#

Utility#

DLSS Configuration#

Configure window and offscreen Ray Reconstruction and Super Resolution through SimulationManagerCfg.render_cfg.dlss. Output resolution remains owned by the window or camera configuration.

class embodichain.lab.sim.DLSSCfg[source]#

DexSim DLSS configuration for window and offscreen rendering.

Ray Reconstruction (RR) and Super Resolution (SR) are independently configurable on the "hybrid", "fast-rt", and "rt" renderers. DLSS is enabled by default for both windows and offscreen cameras. Offscreen DLSS also requires the master switch to remain enabled.

Attention

DLSS requires a Vulkan render device, a compatible NVIDIA GPU/driver, and a DexSim build with the NGX runtime. Initialization is deferred until rendering; configuration conversion alone cannot verify support. Each enabled offscreen camera needs its own temporal history and Vulkan exchange images, increasing GPU memory use.

Methods:

__init__([dlss_enabled, ...])

copy(**kwargs)

Return a new object replacing specified fields with new values.

replace(**kwargs)

Return a new object replacing specified fields with new values.

to_dexsim_cfg(window_width, window_height)

Convert settings without changing the window or camera output size.

to_dict()

Convert an object into dictionary recursively.

validate([prefix])

Check the validity of configclass object.

Attributes:

dlss_enabled

Master switch for DLSS.

dlss_quality

-1 auto (58%), 0 Ultra Performance (~33%), 1 Performance (50%), 2 Balanced (58%), 3 Quality (~67%), 4 Ultra Quality (77%), 5 DLAA (100%).

exposure_compensation

Positive, finite exposure multiplier used by the RR bridge.

frame_time_delta_ms

Frame interval in milliseconds passed to DexSim's DLSS temporal path.

offscreen_dlss_enabled

Enable DLSS for offscreen cameras, including in headless simulations.

rayreconstruction_enabled

Enable RR denoising.

render_height

Internal FastRT/OfflineRT window height; zero derives it from quality.

render_width

Internal FastRT/OfflineRT window width; zero derives it from quality.

target_height

DexSim compatibility field.

target_width

DexSim compatibility field.

upsample_ratio

Optional window target/render ratio, at least 1.0.

upscale_enabled

Enable SR upscaling.

__init__(dlss_enabled=<factory>, offscreen_dlss_enabled=<factory>, rayreconstruction_enabled=<factory>, upscale_enabled=<factory>, dlss_quality=<factory>, upsample_ratio=<factory>, render_width=<factory>, render_height=<factory>, target_width=<factory>, target_height=<factory>, exposure_compensation=<factory>, frame_time_delta_ms=<factory>)#
copy(**kwargs)#

Return a new object replacing specified fields with new values.

This is especially useful for frozen classes. Example usage:

@configclass(frozen=True)
class C:
    x: int
    y: int

c = C(1, 2)
c1 = c.replace(x=3)
assert c1.x == 3 and c1.y == 2
Parameters:
  • obj (object) – The object to replace.

  • **kwargs – The fields to replace and their new values.

Return type:

object

Returns:

The new object.

dlss_enabled: bool#

Master switch for DLSS. False retains the standard rendering path.

dlss_quality: int#

-1 auto (58%), 0 Ultra Performance (~33%), 1 Performance (50%), 2 Balanced (58%), 3 Quality (~67%), 4 Ultra Quality (77%), 5 DLAA (100%).

Type:

Quality mode and derived internal scale

exposure_compensation: float#

Positive, finite exposure multiplier used by the RR bridge.

frame_time_delta_ms: float#

Frame interval in milliseconds passed to DexSim’s DLSS temporal path.

The default 0.0 intentionally matches dexsim.DLSSConfig: DexSim measures the actual render interval automatically. Set a positive value only for a fixed render cadence; this is a render-frame interval, not a physics or control timestep.

offscreen_dlss_enabled: bool#

Enable DLSS for offscreen cameras, including in headless simulations.

rayreconstruction_enabled: bool#

Enable RR denoising. Can be used without SR at the target resolution.

render_height: int#

Internal FastRT/OfflineRT window height; zero derives it from quality.

render_width: int#

Internal FastRT/OfflineRT window width; zero derives it from quality.

replace(**kwargs)#

Return a new object replacing specified fields with new values.

This is especially useful for frozen classes. Example usage:

@configclass(frozen=True)
class C:
    x: int
    y: int

c = C(1, 2)
c1 = c.replace(x=3)
assert c1.x == 3 and c1.y == 2
Parameters:
  • obj (object) – The object to replace.

  • **kwargs – The fields to replace and their new values.

Return type:

object

Returns:

The new object.

target_height: int#

DexSim compatibility field. Set the actual window or camera height instead.

target_width: int#

DexSim compatibility field. Set the actual window or camera width instead.

to_dexsim_cfg(window_width, window_height)[source]#

Convert settings without changing the window or camera output size.

Parameters:
  • window_width (int) – Window width in pixels.

  • window_height (int) – Window height in pixels.

Return type:

DLSSConfig

Returns:

Populated dexsim.DLSSConfig instance ready to assign to world_config.dlss_config.

Raises:

ValueError – If the configuration contains invalid values.

to_dict()#

Convert an object into dictionary recursively.

Note

Ignores all names starting with “__” (i.e. built-in methods).

Parameters:

obj (object) – An instance of a class to convert.

Raises:

ValueError – When input argument is not an object.

Return type:

dict[str, Any]

Returns:

Converted dictionary mapping.

upsample_ratio: float | None#

Optional window target/render ratio, at least 1.0. None leaves zero render dimensions for DexSim to derive from quality. When specified, computes each unset render dimension from the actual window size. Only FastRT/OfflineRT windows honor these overrides; hybrid and offscreen targets derive their internal resolution from quality.

upscale_enabled: bool#

Enable SR upscaling. Can be used independently of RR.

validate(prefix='')#

Check the validity of configclass object.

This function checks if the object is a valid configclass object. A valid configclass object contains no MISSING entries.

Parameters:
  • obj (object) – The object to check.

  • prefix (str) – The prefix to add to the missing fields. Defaults to ‘’.

Return type:

list[str]

Returns:

A list of missing fields.

Raises:

TypeError – When the object is not a valid configuration object.