Source code for embodichain.lab.sim.atomic_actions.primitives.slide

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# Copyright (c) 2021-2026 DexForce Technology Co., Ltd.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
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#     http://www.apache.org/licenses/LICENSE-2.0
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"""Slide atomic action implementation."""

from __future__ import annotations

import math
from dataclasses import dataclass
from typing import ClassVar, Literal

import torch

from embodichain.lab.sim.atomic_actions.affordance import SlideAffordance
from embodichain.lab.sim.atomic_actions.bindings import JointPositionTarget
from embodichain.lab.sim.atomic_actions.control import (
    GRASP_COMMAND,
    OPEN_COMMAND,
    JointPositionCommand,
)
from embodichain.lab.sim.atomic_actions.core import AtomicAction, ObjectSemantics
from embodichain.lab.sim.atomic_actions.effects import StateDelta
from embodichain.lab.sim.atomic_actions.goals import (
    ObjectActionGoal,
    PoseGoalValue,
    resolve_pose_goal,
    validate_pose_goal,
)
from embodichain.lab.sim.atomic_actions.invocation import (
    ActionOptions,
    ResolvedActionRequest,
)
from embodichain.lab.sim.atomic_actions.plans import (
    ActionPlan,
    TimedTrajectory,
    normalize_success_mask,
)
from embodichain.lab.sim.atomic_actions.primitives._binding_contracts import (
    make_manipulation_slot,
)
from embodichain.lab.sim.atomic_actions.primitives._helpers import arm_qpos_from_state
from embodichain.lab.sim.atomic_actions.requirements import (
    CARTESIAN_POSE_CAPABILITY,
    SkillBindingContract,
)
from embodichain.lab.sim.atomic_actions.state import PlanningContext
from embodichain.lab.sim.atomic_actions.trajectory_ops import (
    axis_translation_keyframes,
    build_pose_plan_states,
    interpolate_hand_qpos,
    resolve_pose_target,
    translate_pose_world,
)


[docs] @dataclass(frozen=True, slots=True, eq=False) class SlideGoal(ObjectActionGoal): """Translating articulation link described by a slide affordance.""" target_pose: PoseGoalValue """Link pose snapshot or late-bound stable scene-entity reference.""" def __post_init__(self) -> None: ObjectActionGoal.__post_init__(self) validate_pose_goal(self.target_pose, "target_pose", allow_waypoints=False)
[docs] @dataclass(frozen=True, slots=True, eq=False) class SlideOptions(ActionOptions): """Per-invocation sliding behavior for a translating articulation link.""" direction: Literal["pull", "push"] = "pull" """Whether to pull the part open or push it closed.""" hand_interp_steps: int = 5 """Number of waypoints used for each close/open hand segment.""" approach_distance: float = 0.1 """Pre-grasp distance opposite the approach/push axis.""" translation_distance: float = 0.15 """Distance traveled along the pull or push direction.""" def __post_init__(self) -> None: if self.direction not in ("pull", "push"): raise ValueError("direction must be either 'pull' or 'push'.") if self.hand_interp_steps < 1: raise ValueError("hand_interp_steps must be at least 1.") if not math.isfinite(self.approach_distance): raise ValueError("approach_distance must be finite.") if self.approach_distance < 0.0: raise ValueError("approach_distance must be non-negative.") if not math.isfinite(self.translation_distance): raise ValueError("translation_distance must be finite.") if self.translation_distance <= 0.0: raise ValueError("translation_distance must be positive.")
[docs] class Slide(AtomicAction[SlideGoal, SlideOptions]): """Open-loop approach, grasp, and axis-constrained sliding motion.""" skill_id: ClassVar[str] = "slide" GoalType: ClassVar[type] = SlideGoal OptionsType: ClassVar[type] = SlideOptions open_loop: ClassVar[bool] = True binding_contract: ClassVar[SkillBindingContract] = SkillBindingContract( slots=( make_manipulation_slot( "primary", motion_capabilities=frozenset({CARTESIAN_POSE_CAPABILITY}), grasp_commands={ OPEN_COMMAND: JointPositionCommand, GRASP_COMMAND: JointPositionCommand, }, ), ), ) def _on_bind(self) -> None: """Resolve dimensions owned by the engine's robot.""" self.num_envs = self.robot.get_qpos().shape[0] self.robot_dof = self.robot.dof def _plan( self, request: ResolvedActionRequest[ SlideGoal, SlideOptions, ], context: PlanningContext, ) -> ActionPlan: """Plan the complete pull/push sequence without stepping simulation.""" target = self.require_goal(request) affordance = self._require_slide_affordance(target.semantics) options = request.skill_options interpolation_dt = context.require_control_dt() binding = request.binding motion_target = binding.endpoint("primary", "motion").require_target( JointPositionTarget ) grasp = binding.endpoint("primary", "grasp") grasp_target = grasp.require_target(JointPositionTarget) control_part = motion_target.control_part arm_joint_ids = list(motion_target.joint_ids) hand_joint_ids = list(grasp_target.joint_ids) start_arm_qpos = arm_qpos_from_state(context, arm_joint_ids) hand_open_qpos = grasp.joint_positions( OPEN_COMMAND, num_envs=context.batch_size, device=self.device, dtype=context.robot.qpos.dtype, ) hand_grasp_qpos = grasp.joint_positions( GRASP_COMMAND, num_envs=context.batch_size, device=self.device, dtype=context.robot.qpos.dtype, ) link_pose = resolve_pose_target( resolve_pose_goal(target.target_pose, context, name="target_pose"), num_envs=self.num_envs, device=self.device, ) translation_axis = affordance.translation_axis.to( device=self.device, dtype=torch.float32 ) translation_axis = translation_axis / torch.linalg.vector_norm(translation_axis) translation_axis_world = torch.matmul(link_pose[:, :3, :3], translation_axis) grasp_generator = self.planning_services.grasp_pose_generator( grasp_target.target_id ) grasp_success, grasp_xpos, _ = grasp_generator.get_best_grasp_poses( mesh_vertices=affordance.mesh_vertices, mesh_triangles=affordance.mesh_triangles, obj_poses=link_pose, approach_direction=translation_axis_world, ) grasp_xpos = grasp_xpos.to(device=self.device, dtype=torch.float32) grasp_success = normalize_success_mask( grasp_success, num_envs=self.num_envs, device=self.device, name="Slide grasp-pose success", ) if not grasp_success.any(): return self.failed_plan( request, context, message="Failed to resolve an articulated-part grasp pose.", ) approach_xpos = translate_pose_world( grasp_xpos, -translation_axis_world * options.approach_distance, ) translation_sign = -1.0 if options.direction == "pull" else 1.0 translated_xpos = translate_pose_world( grasp_xpos, translation_axis_world * (translation_sign * options.translation_distance), ) motion_lengths = self._motion_segment_lengths( request.motion_policy.sample_count, options.hand_interp_steps, direction=options.direction, ) approach_success, approach_arm = self._plan_pose_segment( approach_xpos, start_arm_qpos, control_part, request, motion_lengths[0], interpolation_dt=interpolation_dt, ) reach_keyframes = axis_translation_keyframes( approach_xpos, grasp_xpos, translation_axis_world, n_waypoints=motion_lengths[1] - 1, ) reach_success, reach_arm = self._plan_pose_segment( reach_keyframes, approach_arm[:, -1], control_part, request, motion_lengths[1], interpolation_dt=interpolation_dt, cartesian_linear=True, ) translate_keyframes = axis_translation_keyframes( grasp_xpos, translated_xpos, translation_axis_world, n_waypoints=motion_lengths[2] - 1, ) translate_success, translate_arm = self._plan_pose_segment( translate_keyframes, reach_arm[:, -1], control_part, request, motion_lengths[2], interpolation_dt=interpolation_dt, cartesian_linear=True, ) success = grasp_success & approach_success & reach_success & translate_success return_arm: torch.Tensor | None = None if options.direction == "push": return_keyframes = axis_translation_keyframes( translated_xpos, approach_xpos, translation_axis_world, n_waypoints=motion_lengths[3] - 1, ) return_success, return_arm = self._plan_pose_segment( return_keyframes, translate_arm[:, -1], control_part, request, motion_lengths[3], interpolation_dt=interpolation_dt, cartesian_linear=True, ) success = success & return_success hand_close = interpolate_hand_qpos( hand_open_qpos, hand_grasp_qpos, n_waypoints=options.hand_interp_steps, ) hand_open = interpolate_hand_qpos( hand_grasp_qpos, hand_open_qpos, n_waypoints=options.hand_interp_steps, ) named_parts: list[tuple[str, torch.Tensor]] = [ ("approach", approach_arm), ("reach", reach_arm), ("close", hand_close), (options.direction, translate_arm), ("open", hand_open), ] if return_arm is not None: named_parts.append(("return", return_arm)) segment_lengths = {name: part.shape[1] for name, part in named_parts} full = torch.empty( (self.num_envs, sum(segment_lengths.values()), self.robot_dof), dtype=context.robot.qpos.dtype, device=self.device, ) full[:] = context.last_qpos.unsqueeze(1) offset = 0 for arm in (approach_arm, reach_arm): stop = offset + arm.shape[1] full[:, offset:stop, arm_joint_ids] = arm full[:, offset:stop, hand_joint_ids] = hand_open_qpos.unsqueeze(1) offset = stop stop = offset + hand_close.shape[1] full[:, offset:stop, arm_joint_ids] = reach_arm[:, -1].unsqueeze(1) full[:, offset:stop, hand_joint_ids] = hand_close offset = stop stop = offset + translate_arm.shape[1] full[:, offset:stop, arm_joint_ids] = translate_arm full[:, offset:stop, hand_joint_ids] = hand_grasp_qpos.unsqueeze(1) offset = stop stop = offset + hand_open.shape[1] full[:, offset:stop, arm_joint_ids] = translate_arm[:, -1].unsqueeze(1) full[:, offset:stop, hand_joint_ids] = hand_open offset = stop if return_arm is not None: full[:, offset:, arm_joint_ids] = return_arm full[:, offset:, hand_joint_ids] = hand_open_qpos.unsqueeze(1) return self.build_plan( request, context, success=success, trajectory=TimedTrajectory.from_uniform_step( full, env_ids=context.env_ids, step_dt=interpolation_dt, ), expected_effects=StateDelta(), segment_lengths=segment_lengths, # Once reach completes, contact or the commanded slide may move the # articulated target. That self-induced motion must not recover. scene_dependency_end_segment=( "reach" if self._scene_dependencies(request) else None ), ) @staticmethod def _require_slide_affordance( semantics: ObjectSemantics, ) -> SlideAffordance: affordance = semantics.affordance if not isinstance(affordance, SlideAffordance): raise ValueError("Slide requires a SlideAffordance.") return affordance @staticmethod def _motion_segment_lengths( sample_count: int, hand_interp_steps: int, *, direction: Literal["pull", "push"], ) -> tuple[int, ...]: motion_segment_count = 3 if direction == "pull" else 4 motion_count = sample_count - 2 * hand_interp_steps if motion_count < 2 * motion_segment_count: raise ValueError( "Not enough waypoints for Slide. Increase " "sample_count or decrease hand_interp_steps." ) base, remainder = divmod(motion_count, motion_segment_count) return tuple( base + (index < remainder) for index in range(motion_segment_count) ) def _plan_pose_segment( self, target_pose: torch.Tensor, start_qpos: torch.Tensor, control_part: str, request: ResolvedActionRequest[ SlideGoal, SlideOptions, ], sample_count: int, *, interpolation_dt: float, cartesian_linear: bool = False, ) -> tuple[torch.Tensor, torch.Tensor]: result = self.motion_generator.generate( build_pose_plan_states(target_pose), options=request.motion_policy.to_motion_gen_options( start_qpos=start_qpos, control_part=control_part, sample_count=sample_count, interpolation_dt=interpolation_dt, cartesian_linear=cartesian_linear, ), ) assert isinstance(result.success, torch.Tensor) assert result.positions is not None return result.success, result.positions
__all__ = [ "Slide", "SlideGoal", "SlideOptions", ]