Source code for embodichain.lab.gym.envs.managers.randomization.physics

# ----------------------------------------------------------------------------
# Copyright (c) 2021-2026 DexForce Technology Co., Ltd.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ----------------------------------------------------------------------------

from __future__ import annotations

import math
from typing import Sequence
from embodichain.lab.gym.envs.managers.manager_base import Functor
from embodichain.lab.gym.envs.managers.cfg import FunctorCfg

import torch
from typing import TYPE_CHECKING

from embodichain.lab.sim.objects import Articulation, RigidObject, Robot
from embodichain.lab.gym.envs.managers.cfg import SceneEntityCfg
from embodichain.utils.math import sample_uniform
from embodichain.utils.string import resolve_matching_names
from embodichain.utils import logger

if TYPE_CHECKING:
    from embodichain.lab.gym.envs import EmbodiedEnv


__all__ = [
    "randomize_rigid_object_mass",
    "randomize_rigid_object_center_of_mass",
    "randomize_articulation_mass",
    "push_articulation_by_setting_velocity",
]


[docs] def randomize_rigid_object_mass( env: EmbodiedEnv, env_ids: torch.Tensor | list[int], entity_cfg: SceneEntityCfg, mass_range: tuple[float, float], relative: bool = False, recompute_inertia: bool = True, min_mass: float = 1e-6, ) -> None: """Randomize the mass of rigid objects in the environment. Args: env (EmbodiedEnv): The environment instance. env_ids (torch.Tensor | list[int]): The environment IDs to apply the randomization. entity_cfg (SceneEntityCfg): The configuration for the scene entity. mass_range (tuple[float, float]): The range (min, max) to sample the mass from. relative (bool): Whether to apply the mass change relative to the initial mass. Defaults to False. recompute_inertia (bool): Whether to scale the initial inertia by the sampled mass ratio. Defaults to True. min_mass (float): Minimum allowed sampled mass. Defaults to 1e-6. Raises: ValueError: If ``min_mass`` is not positive or an initial mass is not positive. """ if entity_cfg.uid not in env.sim.get_rigid_object_uid_list(): return rigid_object: RigidObject = env.sim.get_rigid_object(entity_cfg.uid) if rigid_object.is_non_dynamic: logger.log_warning( f"Cannot randomize mass for non-dynamic rigid object '{entity_cfg.uid}'." ) return if min_mass <= 0.0: raise ValueError(f"min_mass must be positive, got {min_mass}.") num_instance = len(env_ids) index = torch.as_tensor(env_ids, dtype=torch.long, device=rigid_object.device) body_data = rigid_object.body_data if body_data is None: return default_masses = body_data.default_mass[index] if torch.any(default_masses <= 0.0): raise ValueError("Initial rigid-body masses must be positive.") sampled_masses = sample_uniform( lower=mass_range[0], upper=mass_range[1], size=(num_instance,), device=rigid_object.device, ) if relative: sampled_masses = default_masses + sampled_masses sampled_masses = sampled_masses.clamp_min(min_mass) rigid_object.set_mass(sampled_masses, env_ids=env_ids) if recompute_inertia: mass_ratios = sampled_masses / default_masses sampled_inertia = body_data.default_inertia[index] * mass_ratios.unsqueeze(-1) rigid_object.set_inertia(sampled_inertia, env_ids=env_ids)
[docs] def randomize_rigid_object_center_of_mass( env: EmbodiedEnv, env_ids: torch.Tensor | list[int], entity_cfg: SceneEntityCfg, com_pos_offset_range: tuple[list[float], list[float]], ) -> None: """Randomize the center of mass of rigid objects in the environment. Args: env (EmbodiedEnv): The environment instance. env_ids (torch.Tensor | list[int]): The environment IDs to apply the randomization. entity_cfg (SceneEntityCfg): The configuration for the scene entity. com_pos_offset_range (tuple[list[float], list[float]]): The range (min, max) to sample the center of mass offset from. """ if entity_cfg.uid not in env.sim.get_rigid_object_uid_list(): return rigid_object: RigidObject = env.sim.get_rigid_object(entity_cfg.uid) if rigid_object.is_non_dynamic: logger.log_warning( f"Cannot randomize center of mass for non-dynamic rigid object '{entity_cfg.uid}'." ) return num_instance = len(env_ids) sampled_com_pos_offsets = sample_uniform( lower=com_pos_offset_range[0], upper=com_pos_offset_range[1], size=(num_instance, 3), ) com = rigid_object.body_data.default_com_pose[env_ids] updated_com = com.clone() updated_com[:, 0:3] += sampled_com_pos_offsets rigid_object.set_com_pose(updated_com, env_ids=env_ids)
[docs] def randomize_articulation_mass( env: EmbodiedEnv, env_ids: torch.Tensor | list[int], entity_cfg: SceneEntityCfg, mass_range: tuple[float, float] | dict[str, tuple[float, float]], link_names: str | list[str] | None = None, relative: bool = False, recompute_inertia: bool = True, min_mass: float = 1e-6, ) -> None: """Randomize the mass of articulation links in the environment. Uses regular expression matching to select which links to randomize. Args: env (EmbodiedEnv): The environment instance. env_ids (torch.Tensor | list[int]): The environment IDs to apply the randomization. entity_cfg (SceneEntityCfg): The configuration for the scene entity. mass_range (tuple[float, float] | dict[str, tuple[float, float]]): The range (min, max) to sample the mass from. If a dict, keys are link names and values are per-link mass ranges. When a dict is provided, ``link_names`` is ignored and the dict keys are used instead. link_names (str | list[str] | None): A regex pattern or list of regex patterns to match link names. If None, all links are randomized. Ignored when ``mass_range`` is a dict. Defaults to None. relative (bool): Whether to apply the mass change relative to the initial mass. Defaults to False. recompute_inertia (bool): Whether to scale initialization-time inertia by the sampled mass ratio. Defaults to True. min_mass (float): Minimum allowed sampled mass. Defaults to 1e-6. Raises: ValueError: If ``min_mass`` or an initialization-time link mass is not positive. """ if entity_cfg.uid not in env.sim.get_articulation_uid_list(): return articulation: Articulation = env.sim.get_articulation(entity_cfg.uid) if min_mass <= 0.0: raise ValueError(f"min_mass must be positive, got {min_mass}.") num_instance = len(env_ids) if isinstance(mass_range, dict): # Check the link names in the dict keys are valid. for name in mass_range.keys(): if name not in articulation.link_names: raise ValueError( f"Link name '{name}' in mass_range dict is not found in articulation '{entity_cfg.uid}'." ) # Per-link mass ranges: dict keys are exact link names matched_link_names = list(mass_range.keys()) link_lower = torch.tensor( [mass_range[name][0] for name in matched_link_names], device=articulation.device, dtype=torch.float32, ) link_upper = torch.tensor( [mass_range[name][1] for name in matched_link_names], device=articulation.device, dtype=torch.float32, ) # Broadcast: (num_instance, num_links) sampled_masses = torch.rand( (num_instance, len(matched_link_names)), device=articulation.device, dtype=torch.float32, ) sampled_masses = link_lower + sampled_masses * (link_upper - link_lower) else: # Resolve link names via regex matching if link_names is not None: _, matched_link_names = resolve_matching_names( keys=link_names, list_of_strings=articulation.link_names, ) else: matched_link_names = articulation.link_names # Sample masses: shape (num_instance, num_links) sampled_masses = sample_uniform( lower=mass_range[0], upper=mass_range[1], size=(num_instance, len(matched_link_names)), device=articulation.device, ) env_index = torch.as_tensor(env_ids, dtype=torch.long, device=articulation.device) link_indices = torch.as_tensor( [articulation.link_names.index(name) for name in matched_link_names], dtype=torch.long, device=articulation.device, ) default_masses = articulation.body_data.default_mass[ env_index[:, None], link_indices[None, :] ] if torch.any(default_masses <= 0.0): raise ValueError( "Initialization-time articulation link masses must be positive." ) if relative: sampled_masses = default_masses + sampled_masses sampled_masses = sampled_masses.clamp_min(min_mass) articulation.set_mass( sampled_masses, link_names=matched_link_names, env_ids=env_ids ) if recompute_inertia: default_inertia = articulation.body_data.default_inertia[ env_index[:, None], link_indices[None, :] ] mass_ratios = sampled_masses / default_masses articulation.set_inertia( default_inertia * mass_ratios.unsqueeze(-1), link_names=matched_link_names, env_ids=env_ids, )
[docs] class push_articulation_by_setting_velocity(Functor): """Apply independently scheduled root-velocity disturbances."""
[docs] def __init__(self, cfg: FunctorCfg, env: EmbodiedEnv) -> None: """Initialize the manager term from the environment and configuration. Args: cfg: Manager configuration containing the term parameters. env: Environment providing the task state and robot. """ super().__init__(cfg, env) entity_cfg: SceneEntityCfg = cfg.params["entity_cfg"] self._asset = env.sim.get_robot(entity_cfg.uid) if self._asset is None: self._asset = env.sim.get_articulation(entity_cfg.uid) if self._asset is None: raise ValueError(f"Articulation '{entity_cfg.uid}' was not found.") self._interval_range_s = tuple(cfg.params["interval_range_s"]) # A conservative host bound avoids CUDA nonzero on steps where no row # can be due. Leave one step of slack for float32 interval rounding. self._minimum_interval_steps = max( 1, math.floor(float(self._interval_range_s[0]) / env.step_dt) - 1 ) self._steps_until_check = self._minimum_interval_steps velocity_range = cfg.params["velocity_range"] self._velocity_lower = torch.tensor( [ velocity_range[name][0] for name in ("x", "y", "z", "roll", "pitch", "yaw") ], dtype=torch.float32, device=env.device, ) self._velocity_upper = torch.tensor( [ velocity_range[name][1] for name in ("x", "y", "z", "roll", "pitch", "yaw") ], dtype=torch.float32, device=env.device, ) self._steps_remaining = torch.empty( env.num_envs, dtype=torch.long, device=env.device ) self.reset()
def _resample_interval(self, env_ids: torch.Tensor) -> None: seconds = torch.empty(len(env_ids), device=self._env.device).uniform_( float(self._interval_range_s[0]), float(self._interval_range_s[1]), ) self._steps_remaining[env_ids] = ( torch.ceil(seconds / self._env.step_dt).to(torch.long).clamp_min(1) ) self._steps_until_check = min( self._steps_until_check, self._minimum_interval_steps )
[docs] def reset(self, env_ids: Sequence[int] | None = None) -> None: """Resample disturbance timers for selected environments. Args: env_ids: Selected environment rows; None selects all rows when supported. """ ids = ( torch.arange(self.num_envs, device=self._env.device) if env_ids is None else torch.as_tensor(env_ids, dtype=torch.long, device=self._env.device) ) if env_ids is None: self._steps_until_check = self._minimum_interval_steps self._resample_interval(ids)
def __call__( self, env: EmbodiedEnv, env_ids: torch.Tensor | None, entity_cfg: SceneEntityCfg, interval_range_s: Sequence[float], velocity_range: dict[str, Sequence[float]], ) -> None: """Advance timers and apply due disturbances. Args: env: Environment containing the articulation. env_ids: Environment rows advanced by the event manager. entity_cfg: Articulation selected by this functor. interval_range_s: Minimum and maximum interval in seconds. velocity_range: Per-axis disturbance ranges. """ del entity_cfg, interval_range_s, velocity_range ids = ( torch.arange(self.num_envs, device=env.device) if env_ids is None else env_ids.to(device=env.device, dtype=torch.long) ) if ids.numel() == 0: return self._steps_remaining[ids] -= 1 self._steps_until_check -= 1 if self._steps_until_check > 0: return due_ids = ids[self._steps_remaining[ids] <= 0] if len(due_ids) > 0: random = torch.rand((len(due_ids), 6), device=env.device) disturbance = self._velocity_lower + random * ( self._velocity_upper - self._velocity_lower ) velocity = self._asset.body_data.root_vel[due_ids] + disturbance self._asset.set_root_velocity(velocity, env_ids=due_ids) self._resample_interval(due_ids) # All rows bound future calls, including calls advancing a subset. # Partial resets can only reduce this bound to the minimum interval. self._steps_until_check = int(self._steps_remaining.min().item())