Source code for embodichain.lab.sim.common
# ----------------------------------------------------------------------------
# Copyright (c) 2021-2025 DexForce Technology Co., Ltd.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ----------------------------------------------------------------------------
from __future__ import annotations
import torch
from dataclasses import dataclass
from abc import ABC, abstractmethod
from typing import List, TypeVar, Sequence, Optional
from functools import cached_property
from embodichain.lab.sim.cfg import ObjectBaseCfg
from embodichain.utils import logger
T = TypeVar("T")
[docs]
@dataclass
class BatchEntity(ABC):
"""Abstract base class for batch entity in the simulation engine.
This class defines the interfaces for managing and manipulating a batch of entity.
A single entity could be one of the following assets:
- actor (eg. rigid object)
- articulation (eg. robot)
- camera
- light
- sensor (eg. force sensor)
"""
uid: Optional[str] = None
cfg: ObjectBaseCfg = None
_entities: List[T] = None
device: torch.device = None
[docs]
def __init__(
self,
cfg: ObjectBaseCfg,
entities: List[T] = None,
device: torch.device = torch.device("cpu"),
) -> None:
if entities is None or len(entities) == 0:
logger.log_error("Invalid entities list: must not be empty.")
self.cfg = cfg.copy()
self.uid = self.cfg.uid
if self.uid is None:
logger.log_error("UID must be set in the configuration.")
self._entities = entities
self.device = device
self.reset()
def __str__(self) -> str:
return f"{self.__class__}: managing {self.num_instances} {self._entities[0].__class__} objects | uid: {self.uid} | device: {self.device}"
def __repr__(self) -> str:
return self.__str__()
@property
def num_instances(self) -> int:
return len(self._entities)
[docs]
@abstractmethod
def set_local_pose(
self, pose: torch.Tensor, env_ids: Optional[Sequence[int]] = None
) -> None:
pass
[docs]
@abstractmethod
def get_local_pose(self, to_matrix: bool = False) -> torch.Tensor:
pass
@property
def pose(self) -> torch.Tensor:
return self.get_local_pose(to_matrix=False)
[docs]
@abstractmethod
def reset(self, env_ids: Optional[Sequence[int]] = None) -> None:
"""Reset the entity to its initial state.
Args:
env_ids (Optional[Sequence[int]]): The environment IDs to reset. If None, reset all environments.
"""
pass
[docs]
def destroy(self) -> None:
"""Destroy all entities managed by this batch entity."""
pass