Roadmap#
Currently, EmbodiChain is under active development. Our roadmap includes the following planned features and enhancements:
Simulation:
Rendering:
Improve ray-tracing backend performance and fix some konwn issues.
Add a high performance Hybrid rendering backend for better visual quality and speed trade-off.
Support a more efficient real-time denoiser.
Add a new rasterization backend for basic rendering tasks.
Physics:
Improve GPU physics throughput.
We are working on research and development of next-generation physics backend, supporting high-accuracy simulation, differentiable dynamics, and neural physical models for end-to-end AI integration.
Sensors:
Add more physical sensors (eg, force sensor) with examples.
Motion Generation:
Add more advanced motion generation methods with examples.
Useful Tools:
We are working on USD support for EmbodiChain to enable better asset management and interoperability.
Robots Integration:
Add support for more robot models (eg: LeRobot, Unitree H1/G1, etc).
Data Pipeline Coming Soon:
We will release a Real2Sim pipeline, which enables automatic data generation and scaling from real-world seeding priors.
We will release an agentic skill generation framework for automated expert trajectory generation.
Add assets and scenes generator and the integration with data pipeline.
Models & Training Infrastructure Coming Soon:
We will release a modular VLA framework for fast prototyping and training of embodied agents.
Add online data streaming pipeline for model training.
Embodied Tasks Coming Soon:
Add more benchmark tasks for EmbodiChain.
Add more tasks with reinforcement learning support.
Add a set of manipulation tasks for demonstration of data generation pipeline.