Roadmap

Roadmap#

Currently, EmbodiChain is under active development. Our roadmap includes the following planned features and enhancements:

  • Simulation:

    • Rendering:

      • Improve ray-tracing backend performance and fix some konwn issues.

      • Add a high performance Hybrid rendering backend for better visual quality and speed trade-off.

      • Support a more efficient real-time denoiser.

      • Add a new rasterization backend for basic rendering tasks.

    • Physics:

      • Improve GPU physics throughput.

      • We are working on research and development of next-generation physics backend, supporting high-accuracy simulation, differentiable dynamics, and neural physical models for end-to-end AI integration.

    • Sensors:

      • Add more physical sensors (eg, force sensor) with examples.

    • Motion Generation:

      • Add more advanced motion generation methods with examples.

    • Useful Tools:

      • We are working on USD support for EmbodiChain to enable better asset management and interoperability.

    • Robots Integration:

      • Add support for more robot models (eg: LeRobot, Unitree H1/G1, etc).

  • Data Pipeline Coming Soon:

    • We will release a Real2Sim pipeline, which enables automatic data generation and scaling from real-world seeding priors.

    • We will release an agentic skill generation framework for automated expert trajectory generation.

    • Add assets and scenes generator and the integration with data pipeline.

  • Models & Training Infrastructure Coming Soon:

    • We will release a modular VLA framework for fast prototyping and training of embodied agents.

    • Add online data streaming pipeline for model training.

  • Embodied Tasks Coming Soon:

    • Add more benchmark tasks for EmbodiChain.

    • Add more tasks with reinforcement learning support.

    • Add a set of manipulation tasks for demonstration of data generation pipeline.