Roadmap

Roadmap#

Currently, EmbodiChain is under active development. Our plan for the feature roadmap is as follows:

  • Simulation:

    • Rendering:

      • Improve ray-tracing backend performance and fix some konwn issues.

      • Add a high performance Hybrid rendering backend for better visual quality and speed trade-off.

      • Support a more efficient real-time denoiser.

      • Add a new rasterization backend for basic rendering tasks.

      • Support 3DGS rendering mode (If we have enough bandwidth).

    • Physics:

      • Improve GPU physics throughput.

      • Improve soft body simulation stability and add more examples and tasks.

      • We are also exploring how to integrate newton physics into EmbodiChain as an alternative physics backend.

    • Sensors:

      • Add contact and force sensors with examples.

    • Kinematics Solvers:

      • Improve the existing IK solver performance and stability (especially SRSSolver and OPWSolver).

    • Motion Generation:

      • Add more advanced motion generation methods and examples.

    • Useful Tools:

      • Add a robot workspace analysis tool for better visualization and sampling of robot accessible workspace.

      • We are working on USD support for EmbodiChain to enable better scene creation and asset management.

      • We will release a simple Real2Sim pipeline, which enables automatic task generation from real-world data.

    • Robots Integration:

      • Add support for more robot models (eg: LeRobot, Unitree H1/G1, etc).

  • Agents:

    • Add more Reinforcement Learning examples and environments.

    • We will release a Modular VLA framework for fast prototyping and training of embodied agents.

    • We will release a simple online data streaming pipeline for Imitation Learning.

  • Tasks:

    • We will release a set of Real2Sim tasks as examples for EmbodiChain.

    • We will release a set of tableware manipulation tasks for demonstration of data generation pipeline.