Roadmap#
Currently, EmbodiChain is under active development. Our plan for the feature roadmap is as follows:
Simulation:
Rendering:
Improve ray-tracing backend performance and fix some konwn issues.
Add a high performance Hybrid rendering backend for better visual quality and speed trade-off.
Support a more efficient real-time denoiser.
Add a new rasterization backend for basic rendering tasks.
Support 3DGS rendering mode (If we have enough bandwidth).
Physics:
Improve GPU physics throughput.
Improve soft body simulation stability and add more examples and tasks.
We are also exploring how to integrate newton physics into EmbodiChain as an alternative physics backend.
Sensors:
Add contact and force sensors with examples.
Kinematics Solvers:
Improve the existing IK solver performance and stability (especially SRSSolver and OPWSolver).
Motion Generation:
Add more advanced motion generation methods and examples.
Useful Tools:
Add a robot workspace analysis tool for better visualization and sampling of robot accessible workspace.
We are working on USD support for EmbodiChain to enable better scene creation and asset management.
We will release a simple Real2Sim pipeline, which enables automatic task generation from real-world data.
Robots Integration:
Add support for more robot models (eg: LeRobot, Unitree H1/G1, etc).
Agents:
Add more Reinforcement Learning examples and environments.
We will release a Modular VLA framework for fast prototyping and training of embodied agents.
We will release a simple online data streaming pipeline for Imitation Learning.
Tasks:
We will release a set of Real2Sim tasks as examples for EmbodiChain.
We will release a set of tableware manipulation tasks for demonstration of data generation pipeline.